App Store Insider: In-App Purchases

Posted by Tyler Tschida on: March 26th, 2009, 5.45 am

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Many interesting bits of information came out of the much-anticipated iPhone OS 3.0 event on March 17th, but the one announcement that wasn’t expected, the one that will forever change the way the App Store operates is in-app purchases.

In-app purchases will allow developers to charge for additional content for already distributed applications.  In its current state, the App Store doesn’t allow developers to create and distribute additional content for applications without issuing an application update.  For example, if a developer wanted to distribute a new course for a racing game, they need to issue an update for the application to get it into your hands.  There is nothing wrong with this system necessarily, but developers lack the ability to charge for that additional content.  The only way for a developer to get paid is to release an entirely different application, like a sequel to a game, making it a hassle for you and the developer.  In-app purchases will allow developers to be compensated additionally for their extra work while allowing you to decide whether or not you even want that additional content.

It all sounds great in theory, but the question is, what kind of affect will it have on the App Store as a whole?

Not Available For Free Applications

Apple has made it very clear that free applications will not be allowed to utilize in-app purchases.  The reason for this is developers could too easily take advantage of the system.  It’s obvious consumers flock to free items, who doesn’t want something for free?  The problem with allowing free applications to utilize in-app purchases is that the developers could make an extremely simple application for free, once you have downloaded it and opened the application up, you may realize that it is worthless in its current state without additional content.  A developer could use this bait and switch tactic to get you to initially download their application for free, and then charge for the ability to even use it.  It wouldn’t be so awful if only a few applications did this, but what developer could resist?  Eventually we would have an App Store full of free applications that required in-app purchases just to use them.  Apple made a logical decision by not allowing this to happen.

What In-App Purchases Mean To You

There are countless benefits created by in-app purchases for you, the consumer, but some of the most obvious include better content, the ability to choose what content you want, a streamlined payment system, and application longevity.

With in-app purchases, developers will spend more time creating better add-on content for their already created applications.  Instead of issuing several small updates, developers will be able to bundle all types of meaningful content into a single package.  The best part is, you will be able to choose whether the additional content is worthy of a purchase, leaving it up to the developers to spend time on meaningful updates to ensure your purchase.

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Applications will also receive added longevity.  In-app purchases will give developers a reason to come back to an application, making it less likely that the developer will drop support of an application soon after distributing it.

The streamlined payment system from Apple will make it easy for you to purchase in-app content.   Apple has made it almost too easy for you to part with your money.  There will be no need to sign up for multiple user accounts to purchase content from multiple developers.

The initial cost of some applications may be even lower, making that nerve-wracking purchasing decision a little easier.  Instead of paying $4.99 for an application that has average reviews, you may be able to purchase the same application for $.99 and decide if additional content is worth purchasing later on, saving you time and money.

Of course, it won’t be all fun and games.  There will be growing pains for consumers to share with the developers who need to find a good reason to charge for additional content.  The Xbox Live Marketplace is a prime example of what may happen initially at launch.  When the Xbox Live Marketplace first launched, developers didn’t know what to charge for additional in-game content.  The infamous horse armor fiasco took place, where the developers charged $2.50 for a single horse outfit that did nothing to change any gameplay elements, causing a public outcry over ridiculously priced in-game content.

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The other issue is, developers may initially hold back content to have something to offer later on.  We may see a flood of even more $.99 applications as developers strip away some of the originally planned content to offer it later on at an added cost.  As long as consumers are intelligent enough to catch developers on these possibly shady doings, this may not be a problem, but buyer beware.

What In-App Purchases Mean For Developers

Many of the positives and negatives that apply to consumers will also apply to developers, just with a twist.

Developers will have a streamlined system to get their users to purchase additional content.  Once the system is implemented and the developer starts issuing the content, the cash should just start rolling in.

Developers will be allowed to get applications out the door even faster, charging a low price for a fully-polished, but slimmed down version of an application while later issuing small in-app purchases once the user base has developed.  No more working for free to appease the customers.

So, what could he a possibly be considered a negative outcome from in-app purchases for developers?  The answer would be an even more flooded market, especially the $.99 applications.  At first, developers may find it hard to resist creating even more $.99 applications to save development time while promising to issue content later on at an added cost.

Developers are going to find it even more difficult to get their application noticed and create a solid user base to justify creating additional content.  If developers and their customers don’t play nice together, things could get interesting.  Without you purchasing the applications, developers won’t see a need to create additional content.  Without a promise of additional content, you may not want to purchase an application.

Don’t forget, Apple will also be taking their 30 percent cut from all in-app purchases.  It may sound unreasonable for Apple to get a cut of the initial sale as well as in-app purchases, but they are providing a streamlined payment service after all, allowing developers to focus on the application itself, and not having to worry about gathering payments.

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What To Expect

Consumers and developers will have to adjust to the system as well as each other once again, just like when the App Store first launched.  It will be imperative for each side to feel each other out and not get too caught up in this fancy new in-app purchase feature.   Yes, in-app purchases may turn out to be a fantastic thing when utilized properly, but we must keep each other in check so no one gets taken advantage of.

In-app purchases will be unleashed on the general public sometime this summer.  Whether you are a developer or you simply love to purchase applications for your iPhone, be prepared for a few growing pains, but don’t worry, the end result should be well worth it.

11 Comments

  1. I have one question about In-App Purchases.

    At the moment when you buy an App from the App Store you can re download that same App later if you delete off you iPhone for free since you already paid for it. This is great because lets say you have to replace your phone or your computer crashes and you cant get the backup for your phone, there is no need to worry about having to repurchase Apps that you know you have paid for.

    But with In-App Purchase if I buy an app like the Sims game they demoed and I purchase some extra content in the game, if for some reason I need to re download that app will I also be able to download the extra content I paid for at no charge or will I just get the regular app and have to re download and pay for the extra content again.

    I think this is an important point that everyone should be aware of. Anyone know what the answer is?

    • That is a good question. As far as I know, there haven’t been any official statements on that matter. If one were to assume, I would believe the process would work the same. Since Apple is in control of the in-app purchases as well, I would believe they would be able to keep track of those purchases allowing you to re-download in-app purchases if you have already paid for them. I can’t confirm any of this, but it seems the most logical.

    • I am also very curious if we are going to see price fluctuations on “in app” content. What a horror it would be to be to see a different price everything you loaded the app. But related to that, I am not sure developers are going to be able to do a good job predetermining the price of “in app” content before they release their app.

  2. Great points. We’ll have to see how this turns out once ‘in the wild’.

    On a side note, all we need now, is the ability to save / sync game data. It’s a pain to re-achieve scores whenever you replace / upgrade your iPod touch / iPhone.

  3. I guess I am now against this. I was excited to get more functionality out of existing apps when it was first announced, but I am afraid that you are exactly right. Even though you conclude that this will eventually be a good thing, I think it will need some major tweaking and hand holding by Apple.

  4. nice piggy bank :)

  5. In app purchases is great for developers but the logistics of it are still unknown. What I would like to know before I even begin to think about in app purchases is what happens when I uninstall the app from my device? Will it be similar to how it is now, if I try to repurchase the content will Apple give me a warning telling me I have already purchased it but I can redownload it for free? I sure hope so.

    What I’m truly worried about is the possibility that some developers would go in app purchase crazy, using it when it is clearly unnecessary and only confusing and frustrating more users. I hope Apple will keep a lid on that with the approval process but it isn’t outside the realm of possabilities that some app that uses the service wrong would slip through the cracks.

    I really want developers to be paid for their work but I don’t like the idea of being nickle and dimed just because I want to play an extra few levels on my iPhone.

  6. I don’t like this new feature. The idea sounds great, but I think you will spend a fortune in no time.
    The things are quiet expensive (ingame). And I think the Sims will be the mayor problem (since they release a dozen addons for their pc game). I think that apps should not be limited if you buy them, and when you have it you have to spend more to make it functional.

    I would like to see the rules of inapp purchase!

  7. I wonder how many updates for apps will be available when 3.0 launches, I have over about 200 apps right now alone on my iPod

    I bet there will be at LEAST 50 updates to all my apps…

  8. Does anyone know how will the user be able to stop a monthly subscription for example?

  9. To answer the question :

    If I paid an app and then buy a lot of content with In app purchase. Then I delete the app and then download it again (i lost my Iphone or My PC crashed) Does I keep all the stuff I paid in Additional content ?

    Answer : No. Apple doesn’t keep any information about the product. The in app is just a message for AppStore that you paid for a product. After that the app has to unblock the content already inside or download it from server. But if the server of the company which created the app doesn’t keep any data about what you paid or not, you have to paid again if you erase the app and install again. So be careful…

    In fact, I am iPhone dev and I am working at the moment on that point.

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