Adobe Unveils Full Flash Player For Smartphones

Posted by Eric on: October 5th, 2009, 10.20 am

flash

Today at Adobe MAX, Adobe’s big developer conference, Research In Motion (RIM) announced that they were also working on a full version of Flash Player for the BlackBerry. RIM and Google are the latest companies to join the fifty or so others participating in the Open Screen Project; a ten million dollar “industry-wide initiative, led by Adobe with the participation of other industry leaders, to enable the delivery of rich multiscreen experiences built on a consistent runtime environment for open web browsing and standalone applications.”

Adobe issued a press release this morning unveiling the Adobe Flash Player 10.1, “the first consistent runtime release of the Open Screen Project that enables uncompromised Web browsing” for smartphones, netbooks, smartbooks, and other Internet-connected devices.

Of course Apple is the most noticeable odd man out of the Open Screen Project, not participating while its biggest foe, the Palm Pre, demonstrated its ability to run Flash almost flawlessly today. Apple has defended their decision to keep the Adobe Flash Player off the iPhone, saying the full version of the player runs too slowly on the device. Another possible reason, one that seems much more likely,   is what Adobe’s Flash would give third-party developers: an alternative “runtime” to develop and distribute apps on. We all know how Apple feels about circumventing iTunes, so we can expect them to hold out even as the Android, Blackberry, Palm Pre, and other iPhone competitors get full Flash Players for their mobile browsers.

Videos of the Flash Player 10.1 running on the Palm Pre and Toshiba TG01 can be seen here.

5 Comments

  1. how badly do you want me to get rid of my iPhone? cause it seems like you’re trying pretty hard Apple!

  2. If i was them, i would release flash for iphone on cydia

  3. I don’t agree on you 720, as I really don’t want my battery to be drain just to see a flash video freezing on the phone as I’m seeing on the demo videos posted on the Adobe site.
    Don’t you even realize that a simple game as the one that appear on the video seems to overload the device?
    Could you imagine a more complex game running on the phone?
    C’mon …

  4. You all should check that http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/
    Seems that Apple rules do allow one trick. Write stuff on any language you like but then compile it in to native objective C and it is allowed in to the AppStore. Firstly Unity with C# used that. Now Mono looks in to it and today Adobe announced that they are looking in to that way to add Flash to iPhone too and are successful with that :)

  5. @EltioFabi

    if you have an android fone, palm, or any mobile set that has the 10.1 update (w/c you dont) you can check out the website “ecodazoo” and youll know how powerful the flash for mobile really is. Do ypu really believe everything apple tells you? Or are you just dumb? Im not an adobe fanboy, and i own apple products a mac iphone and an ipod, and probably getting an ipad when it comes out…just letting you know. If you dont like flash on ur device then dont use it. Its ur choice. Not apples or adobe’s

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