Developers: Don’t Quit Your Day Job

Posted by Eric on: October 7th, 2009, 5.25 pm

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We’ve all heard about app developers striking it rich; stories like Ge Wang and Steve Demeter’s, inspiring tales of computer programmers achieving tremendous wealth overnight with something like Ocarina or Trism.

Last December, I quoted Brian Greenstone, of Pangea, talking about “lottery money” and how a “kid in his bedroom can literally make a million bucks just by writing a little app.”

A different picture of the App Store is being painted by some developers these days. David Barnard, creator of Trip Cubby, reportedly earned more than $45,000 in his app’s first quarter. Overall, he says he’s made more than $200,000 off the App Store, but after costs, he’s still well into the red.

Ethan Nicholas made an obscene amount of money off of his iShoot app, and even he is struggling. After quitting his day job, he describes his situation as “terrifying.” Many successful developers, including Nicholas, are saying they aren’t millionaires at all.

With most apps costing a lot of valuable time, tens of thousands – sometimes hundreds of thousands – of dollars to develop, and Apple’s frustrating habit of rejecting most of them, doing business in the App Store is sounding more and more like a get rich quick scheme.

One developer is still doing pretty well, but without any thanks to the App Store. Steve Demeter made a lot of money on his app Trism, quit his day job, and invested his money in the Palm Pre. He says he “bought Palm’s stock for $1.76 and sold it for $12,” and while he won’t say just how much money he’s made, with a return like that it’s got to be a lot. Even Demeter finds it “kind of ironic.” Go figure.

2 Comments

  1. This is a great article. Nice to see a more ‘realistic’ picture of the current state of appstore app development.

    Ryan

  2. Great article, it’s important to look at both sides of the current app gold rush. Certainly developers are striking it rich, but it’s a risky business if it’s your only source of income.
    One element you don’t address here is the money that can be made off of free apps. Interestingly enough I recently participated in a panel of developers who said that they make more money from their free version (read more: http://blog.mobclix.com/?p=847).
    The mobile ad industry has been evolving and shifting quickly, but it’s at a point now where premium brands are looking to get involved and willing to pay premium prices to do so. If you’re interested in more info about Mobclix — the largest mobile ad exchange — you can go to mobclix.com or email info at mobclix.com

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