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| March 5, 2011
GDC 11: Firemint Looking To Create A 'Mario of iOS' With Agent Squeek
When Firemint has a new game, you should take notice. After making Flight Control, one of the most popular casual games in the App Store, and Real Racing 2, one of the most technologically advanced games in the App Store, it's clear that Firemint is one of the best iOS development studios around. The next game in the pipeline from Firemint is Agent Squeek, which is already 2 years in the making, and now only a few short months away. Firemint has great ambitions for Agent Squeek, which they hope to be the "Mario" of iOS. The game uses the path drawing mechanic of Flight Control, but builds upon it greatly. If you can imagine FLight COntrol as a level-based adventure game, then you have the broad idea for Agent Squeek. You play as a mouse who tries to collect cheese and avoid cats, all while trying to save the world. Unfortunately, as it turns out for Agent Squeek, the cats have huge machines and have plans for domination that go beyond just the local neighborhood. The game will have multiple worlds, levels, as well as boss battles to make a full-featured path drawing platformer. Agent Squeek feels like a combination of the smoothness of Flight Control, the stealthiness of 33rd Division, and the theme of Rodent's Revenge. The game is effortless to control, and builds the difficulty wonderfully. It expands into extreme challenges and is primed to offer hours of gameplay.