World of Star (Free) by Sotodo Technology Co., Ltd is an awkward strategy game largely based on the Starcraft 2 universe. For those that don’t know, Starcraft 2 is a real-time strategy (RTS) game for the PC where you control one of three races to construct an army and destroy your opponent.
An attempt has been made at creating an actual RTS version of Starcraft 2 for iPhone and iPad in “Starfront – Collision,” which we did a review on a few months ago.
World of Star has no RTS elements whatsoever, but it does steal a lot of unit names, animations and building models.
There are three races to choose from: Human, Spirit and Alien. Playing each requires a separate account. This is a bad start, but each game is a persistent single player campaign.
You are presented with a map of your base with a single large headquarters-type structure surrounded by fixed areas where buildings can be constructed. You are initially led through a tutorial showing the various buildings you’ll have access to and how to use them.
Once you have your first small army, which you cannot control directly, you’re placed into battle mode where you tap which battle you want to engage in and then sit back and watch the action.
The resource system in this game is just horrible and slow. When the resource building is ready to produce the minerals or gas you’re trying to harvest, you have to collect them manually by tapping, and this happens only once every 14 minutes. The creators clearly did not intend for this to be a fast-paced game.
The worst part is how much you’re expected to make in-app purchases in order to progress. You can purchase things like additional building slots or extra resources. You’re even given the “opportunity” to spend as much as $99.99 on in-game currency. Terrible!
World of Star has stolen an idea and done a very bad job of implementing it. Its awkward, expensive, snail-pace gameplay is not going to satisfy many people.