Released March 1, Gravity Project, developed by 099 Game Studio, is an interesting twist on the endless running genre. Technically, it isn’t endless but the game follows most of the other sub-genre characteristics. Nevertheless, it is a title we wanted to squeeze in this week.
Viewed from the third-person perspective, your character is furiously running down a tunnel full of numerous dangers. Unfortunately, we aren’t given a backstory or any story, however, that doesn’t critically hinder the point of the game.
The basic objective is to make it to the end of the tunnel without being killed from colliding with one of the many hazards. Most hazards are marked blatantly with the yellow striping and include things such as “X” beams, electrified sections, explosive crates, partial walls, and protruding edges. Full walls and other special obstacles require you to collect power-ups in order to get by and complete the level.
To avoid the many harmful items, you can do one of three actions: slide, jump, or change gravity. Each of these controls are performed via a swipe. You’ll swipe down to slide, up to jump, and left or right to change gravity. In certain situations, it’s possible to succeed using more than one action. For examples, you can change gravity to run on the walls to get around protruding edges or jump them and you can jump or slide through explosive crates.
Gravity Project features seven stages with five levels each, difficulty increases per stage and per level, high quality 3-D graphics, and subtle but fitting background soundtrack.
Before I leave you to watch the trailer, I’ll give one suggestion. The swipe controls can be a bit finicky, or maybe even a bit laggy, and making full, clean swipes appeared to cause the most consistent response. Hopefully, the devs will do a little more performance optimization. For the record, I was testing the game on an iPhone 4 running iOS 5.0.1.
Gravity Project is designed for iPhone and iPod touch running iOS 4.2 or later, and available in the App Store for $0.99.