It’s not immediately apparent from its name, but Can’t Say That employs the sort of asynchronous gameplay that’s made popular by Draw Something. What its name does suggest is that it’s inspired by the popular word guessing party game Taboo.
As in Taboo, Can’t Say That requires you to provide clues about a word or phrase without using words commonly associated with it. And as in Draw Something, Can’t Say That involves a back-and-forth exchange of clues and answers made at the players’ own respective paces.
If you can’t see the video embedded above, please click here.
For example, given the phrase “Biggest Loser,” the game forbids you to use the following as clues: television, show, reality, weight, fat.
Now, since you can’t say that, that, that, that, and that, you’re compelled to get creative. So, you come up with the ultimate clue instead, rendered in 24 characters or less: “Chubbiest Slimmerizer.”
Your playmate will then try to guess the phrase. In case he fails to decipher your clue, he can just make use of a “Facebook a Friend” lifeline.
Resorting to it, he can crowdsource the correct answer by posting a screenshot of the clue on Facebook. Alternatively, he can use any of three power-ups to help him figure out the answer by himself. Who needs Facebook, right?
As it turns out, to start playing Can’t Say That, you do need Facebook. I hope to be proved wrong when it launches as a free-to-play game on July 18, though.
I can’t say I’m excited about the prospect of playing Can’t Say That through Facebook when an email-based login can be easily implemented. If Draw Something can do it, Can’t Say That can, too, right?