Compatible with both iPhone and iPad, Pitfall! for iOS is based on the classic Atari 2600 game of the same name. Loosely based, I should say.
You see, the original Pitfall! game for Atari 2600 was a rather simple side-scrolling treasure-hunting and jungle-crawling game. The new Pitfall! game for iOS, on the other hand, while still of the treasure-hunting and jungle-crawling sort, is essentially a variation of the endless running conceit popularized by Temple Run.
Not to worry, though, since Pitfall! for iOS has some endless running tricks of its own that set it apart from the competition.
Most notable among these is its shifting perspectives. Rather than using the popular behind-the-back, over-the-shoulder view throughout the game, Pitfall! changes to other perspectives. This, in turn, greatly adds to the game’s variety and replay factor.
As mentioned, Pitfall! has just received its first ever update, which contains a number of improvements.
If you can’t see the video embedded above, please click here.
The update enables you to start running from any of the checkpoints you’ve reached. You can do so either from the title screen or from the checkpoint screen.
It also improves the UI on the iPhone 4 and the game’s responsiveness with regard to motorbike handling.
The update also includes loading time reduction and cross-device syncing of patches using Game Center.
If you’d like to gift the game to your friends so they can also experience it on their iDevices, you can now do that too in the latest version of Pitfall! for iOS.
But there appears to be a glaring omission as far as recent app updates go: the update to Pitfall! doesn’t include support for the four-inch display of the iPhone 5. Anyway, that’s probably already planned for the next update.