BY Staff Writer on Tue August 24th, 2010
Today we have a new addition to our AppTalk section with an interview with the developers of Angry birds. Ville Heijari from Rovio answered the questions, so click through to find some insight into the most popular game in the App Store.
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BY Staff Writer on Mon June 21st, 2010
We finally have a new developer interview in our AppTalk section. This time Ian Marsh of Nimblebit shares his thoughts, and gives us a little insight into the development team behind Scoops, Dizzypad, and Sky Burger to name a few.
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BY Staff Writer on Tue May 11th, 2010
We have a new AppTalk, a chat with the developers behind Tilt To Live. Find out all about the two man team, how they produced the great game, and more.
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BY Staff Writer on Tue May 04th, 2010
We have an interview with the developer of ZombieSmash talking all about the great game. Plus we're giving away 10 promo codes. Click through to read all about it.
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BY Staff Writer on Tue March 02nd, 2010
Our newest AppTalk is an interview with Jani Kahrama of Secret Exit, the developers behind our #2 game of all time Zen Bound. Find out what goes into their deluxe games, and plans for the future.
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BY Staff Writer on Tue February 23rd, 2010
It's AppTalk time again, and now we continue our series of interviewing the developers of the Top 5 games of all time. We gave you a look into the minds behind Jet car Stunts, and now today it's the minds behind Soosiz. Read on to find out all the details.
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BY Staff Writer on Fri February 19th, 2010
We sat down with Eros Resmini of OpenFeint, and tried to find out as much about OpenFeint as we could. Click through to read about everything OpenFeint, currently and in the future.
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BY Staff Writer on Mon February 08th, 2010
An inside look into the developer of Cogs. He details how he came up with the idea, how he imported it to the iPhone from the PC, and potential Cogs plans for the iPad. Plus he explains the differences between the App Store, and the PC games market. Find out all the details inside.
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BY Staff Writer on Fri February 05th, 2010
Our AppTalk series continues with seven more iPhone developers, giving you a total of 21 thoughts. Find out more about the iPad as a gaming platform.
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BY Staff Writer on Thu February 04th, 2010
Find out what developers think about the iPad, and if they will be bringing special iPad versions of your favorite games. Today we have opinions from the developers of Flight Control, Chardium, Guerrilla Bob, and Soosiz to name a few. Read on to find out.
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BY Staff Writer on Wed February 03rd, 2010
Find out what developers think about the iPad, and if they will be bringing special iPad versions of your favorite games. We have opinions from the developers of Pac-Man C.E., Zombieville USA, Dark Nebula, MiniSquadron, and Touchgrind to name a few. Read on to find out.
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BY Staff Writer on Tue January 26th, 2010
Interview with the development team behind the outstanding Jet Car Stunts. Find out how their path to the App Store, how they developed the game, and their view of the entire process.
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BY Staff Writer on Thu January 21st, 2010
AppTalk featuring an interview with the developer of Dark Nebula, Anders Hejdenberg. He was the lead designer of Battlefield 2: Modern Combat, and has turned his sights to the iPhone. Find out all about him. Plus there are details of Episode 2.
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BY Staff Writer on Fri January 15th, 2010
Not the traditional AppTalk this week. Instead we let you know about five outstanding developer's stories with experiences, sales data, and great information about what it's like to be an iPhone developer. Click through to find out all about it.
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BY Staff Writer on Wed December 30th, 2009
It's AppTalk time again where we give you a little insight into the world of iPhone developers. Todays installment is with one of the two person development team behind iBlast Moki. Find out all the details inside.
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BY Staff Writer on Tue December 22nd, 2009
AppTalk time again with an interview with part of the team behind OMG Pirates, and Zombieville USA. Find out the inner workings of Mika Mobile, how they created their top notch games, and what you can expect from them going forward.
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BY Staff Writer on Wed December 16th, 2009
Interview with one of the development team behind Aqua Globs. Find out the development process behind the new twist on path drawing where you combine items rather than avoid. Another small developer story, click through to read all about it.
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BY Staff Writer on Wed December 02nd, 2009
Our second AppTalk, now with Anders Mårtensson of Illusion Labs. Illusion Labs just released Labyrinth 2 adding to their impressive catalog of Touchgrind, Sway, and the original Labyrinth. Read on to get a little insight into "creating the wow factor."
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BY Staff Writer on Wed November 18th, 2009
Inaugural Edition of AppTalk where we give you an inside look at App Store developers. The first edition is an interview with Tak Fung who developed Mini Squadron which was released today. Find out about him, and his view of the iPhone, and App Store. Plus we're giving away a couple promo codes of 33rd Division.
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