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Jeet Kune Do

The world's first and most comprehensive JKD App on the Market

The world's first and most comprehensive JKD App on the Market

Jeet Kune Do

by 1080 Media
Jeet Kune Do
Jeet Kune Do
Jeet Kune Do

What is it about?

The world's first and most comprehensive JKD App on the Market! Chris Kent's Jeet Kune Do is a comprehensive video library of over 110 videos that walks step by step through the evolving martial art. As the art evolves so will this app! Videos will continuously be added to this growing library.

Jeet Kune Do

App Details

Version
2.0
Rating
(15)
Size
56Mb
Genre
Reference Health & Fitness
Last updated
July 2, 2015
Release date
October 28, 2011
More info

App Screenshots

Jeet Kune Do screenshot-0
Jeet Kune Do screenshot-1
Jeet Kune Do screenshot-2
Jeet Kune Do screenshot-3

App Store Description

The world's first and most comprehensive JKD App on the Market! Chris Kent's Jeet Kune Do is a comprehensive video library of over 110 videos that walks step by step through the evolving martial art. As the art evolves so will this app! Videos will continuously be added to this growing library.


"Chris Kent is one of the most knowledgeable and experienced Jeet Kune Do instructors in the world."
The Late Ted Wong
Bruce Lee’s close friend and last private student

"For three decades, Chris Kent has immersed himself in the martial arts education founded by my late husband, Bruce Lee. In addition to being highly skilled in the technical aspects of Jeet Kune Do, Chris is an excellent teacher and has a firm grasp of martial arts philosophy and its practical application."
Linda Lee Cadwell
Bruce Lee’s widow

"Chris Kent is a descendant of the Bruce Lee legacy, and an instructor whom I consider to be an unquestionable disciple who will do his part to ensure that Bruce Lee’s art will not become distorted and lost in the future."
Taky Kimura
Bruce Lee’s senior-most student and closest friend


CHAPTERS INCLUDE:
-FOOTWORK/MOBILITY
Footwork and mobility is an indispensable element of Jeet Kune Do, because it is the transport system which permits you to execute your actions properly; allowing you to hit, moving you into position to hit, and moving you away from danger.

-WEAPONS of COMBAT
In JKD, your body is the instrument you use, and the various striking weapons that you use are referred to as the “tools of the trade.” This section will introduce you to and help develop your understanding of some of the various tools and weapons that make up the JKD combative arsenal.

-COUNTERATTACK SKILLS
When an opponent attacks you, they’re going to offer you an opening somewhere, or at least the opportunity to interrupt their attack before completion. Counter-attacking allows you to avoid being hit while at the same time succeed in hitting an opponent while they are still out of balance as a result of missing you with their attack. This section is designed to help you develop the counter-attacking skills that are a vital part of any JKD practitioner’s combative arsenal.

-DEFENSIVE SKILLS
Good defensive skills are an important and necessary for any JKD practitioner, and this section is designed to help you develop those skills. In “Defensive Skills” we share with you the four basic methods of defense including using footwork to evade an attack, using body displacement actions including slipping, the bob and weave, ducking, rolling, the use of various types of parries, and finally the ability to cover or block attacks if necessary.

-TRAPPING
Hand Immobilization Attacks, or “trapping” as it is also known, allows you to immobilize or “trap” either one or both of the opponent’s arms and either land a hit, or draw a reaction which you can then counter. Trapping can also be used to effectively offset other forms of attack such as punching, etc. By developing your ability to use trapping, you can literally maneuver an opponent’s arms where you want them, and create a situation whereby an opponent is forced to give you a reaction to his own detriment.