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PRO - Cities in Motion 2 Game Version Guide

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion

PRO - Cities in Motion 2 Game Version Guide

by Thach Tu
PRO - Cities in Motion 2 Game Version Guide
PRO - Cities in Motion 2 Game Version Guide

What is it about?

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion.[1] As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players' decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.

PRO - Cities in Motion 2 Game Version Guide

App Details

Version
1.0
Rating
NA
Size
19Mb
Genre
Reference Books
Last updated
April 29, 2016
Release date
April 29, 2016
More info

App Store Description

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion.[1] As with its predecessor, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players' decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.

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