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BIG SCREEN RECOMMENDED, use iPad or iPhone 6/6+

SuperNova Duel - Local Multiplayer 1v1 Strategy

by jan borg

What is it about?

BIG SCREEN RECOMMENDED, use iPad or iPhone 6/6+

App Details

Version
1.1
Rating
(16)
Size
45Mb
Genre
Board Strategy
Last updated
November 10, 2015
Release date
November 10, 2015
More info

App Store Description

BIG SCREEN RECOMMENDED, use iPad or iPhone 6/6+

Fight to be the winning Protostar! Make your opponent go SuperNova by launching comets at their Protostar!

In this 1v1 fast paced strategy game, players compete on the same device.


How to play:
- Take control of a living, growing star.
- Tap your star to fire a comet
- or draw the paths of your comets and hit your opponent's star before he hits you!
- Your star grows over time, and shrinks when you fire comets.
- Upgrade your star by tapping and holding on it. Now you grow faster, but you shrink while upgrading!
- Winner takes all: His very own solar system with nice little planets.

Play against your friends in the same room, on the same iPad. We want to bring friends together in a board game like experience, duking it out in real time.
We aim for this to be a new timeless classic like chess, in all modesty ;-)
Supernova Duel boils down modern Real Time Strategy games (RTS), to simple yet challenging mechanics.

NOT Coming soon:
- Push notifications, ads, annoying sounds
- Online Multiplayer: This game is supposed to be a social, local game. Just like chess or backgammon.
- Fancy graphics: While we may tweak a little, the game is visually simple to give players a quicker overview, and to give a timeless feel.

Since the game is still in development, questions, suggestions and problems are very much appreciated at info@borginteractive.com :)

A message from the game designer Jan Borg:
I wanted to challenge myself to make a game that is fun at social gatherings, and encouraging competition among friends. The hard part was to make a simple strategy game that is cut down to the most core strategic elements. It was exciting to try and convert the feeling from strategy board games into a real time experience. Unfortunately, it is not practical to have real time strategy games without digital assistance, so the iPad was chosen as optimal platform for this experiment.
I wanted the game to feature recognizable elements from normal strategy games:
- Upgrading (tap and hold star)
- Attack (send out comets towards enemy star)
- Defense (send out comets against incoming enemy comets)
- Resource management (balancing attack, defense and upgrading)
- Tactics (choose an unpredictable route for your comets or make a timing attack when opponent is weak after upgrading)

Good luck - have fun!

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