Review: Splojit
by Staff Writer
September 2, 2009
Overview
Splojit is a relatively simple game. It’s a memory based game similar to simon, but instead of only having four quadrants, there is a four by four grid creating 16 spots. Now you have to memorize a sequence with spots having the potential to be in so many more areas. The basic gameplay mechanic is that a sequence plays, and then you have to repeat the sequence. So in this case there is a paint burst, and then you tap the same spot. There is one paint burst followed by another, and you have to tap those two spots in order. The game progresses this way with one more paint burst for each level.
Features
Splojit isn’t too feature rich, but has some nice ones. There are an endless number of levels with each level adding one more plaint splotch, so on level eight there are eight paint spots. Each level’s score is based on how quickly you repeat back the sequence, with a time meter at the bottom of the screen. There are three difficulty levels: easy peasy, kinda hard, and ninja. Also included are relatively bare online high scores with only the top 10 included. You can also tweet your high score, and it’s only an option, not mandatory.
The Good
The gameplay is simple and addictive. It’s so easy to play over and over with just a tapping mechanic, and the option to replay right away. The game is super challenging, with the best online high score only reaching level 9. It’s great by building upon simon, and implementing a huge grid amping up the challenge. The controls worked perfectly as did the online high scores and twitter integration. The visuals are pleasantly polished with a plain white board that is filled with varying paint colors as the sequence is played. When you play the sequence back the paint explodes from your tap, and when you tap the wrong spot there is a huge multicolored paint explosion.
