Review: 1951 - World War One - Realistic Aerial Combat
by Staff Writer
September 3, 2010
Overview
Take to the skies, and blast down enemy bi-planes for as long as you can. In 1951 - World War One there's an alternate reality storyline where Franz Ferdinand was never assassinated so the war didn't begin in 1914. Now in this 3D top down aerial combat game you get to fight for supremacy with tactical skill plus upgrade your fighter with slight RPG elements.
Features
You tilt to fly your plane, and draw various shapes to perform a variety of aerial maneuvers. The game features a wave mode where you have to destroy all planes in a particular wave, and then a survival mode where you try to last as long as you can. You earn experience points which relate to adding perks to your fighter, and there are online high scores and achievements via OpenFeint.The Good
The game is effortless to control, and it's silky smooth flying through the air, performing flips, and firing upon enemy aircrafts. The game provides a more methodical approach to aerial combat rather than an arcade feel. The game isn't action packed, but there is always action on the screen.
You will deal with multiple enemy planes, but you'll need to fire upon one at a time to take it down completely while dodging enemy fire. The wave mode gives you plateaus to reach and concrete goals while survival mode is an endless style to suit anyone's fancy. You'll want to keep going through the wave mode, and the perks are essential for long time survival.
The game looks great with excellent 3D modeling, and fine detail packed into the atmosphere with changing weather effects, and terrain below. The game flows smoothly with the firing on screen, to the smoke coming out of planes, until eventual destruction. There is a subtle action theme, but the majority of the sounds are the engines of the bi-planes, the firing on the ammo, and the bullets hitting the metal of enemy planes.