In the field of physiology and psychology, the term “synesthetic” is used to describe the effect a stimulus has to a certain sense with which it is not commonly associated. Confused yet? Ditto; neither physiology more psychology has been a strong subject of mine.
But have you ever heard of someone who claims to have the ability to “see” music in colors? Now that’s synesthetic. And that’s exactly what Adorable Scapegoats developer Alex Dantis is set to showcase in his upcoming iOS game called — what else? — Synesthetic.
Synesthetic is an object avoidance game that dynamically creates colorful tracks based on the music stored in your iPad, iPhone, or iPod touch. Dantis admits that the game is inspired by Proun, Audiosurf, and Boost, and the confluence of this trio of older games is easy to see/hear/feel in Synesthetic.
If you can’t see the video embedded above, please click here.
As demonstrated in the launch trailer above, Synesthetic offers a polyphonic and polychromatic spree for any song, be it a Vivaldi classic or a Tryad track. It has three game modes with varying difficulty levels, all of which require you to dodge obstacles and maintain your position throughout colorful courses.
Boasting a frame rate of 60 fps, Synesthetic is set to explode into a symphony of sights and sounds on your iDevice on July 19.