Polymer, as developer Whitaker Blackall proudly announces in the game’s App Store description, “combines the logic of Rubik’s Cube, the sliding mechanism of Chuzzle, and the creativity of Lego.”
Now that may sound like a tall order for a single puzzle game, but I believe it’s not inaccurate.
Compatible with both iPhone and iPad, Polymer challenges you to create colorful formations called “polymers.” To do so, you must slide columns and rows of pieces containing differently colored irregular shapes. Of course, the bigger the polymer, the higher the score.
Following the game’s 2.0 update three months ago, a new 2.1 update has just been issued to Polymer.
If you can’t see the video embedded above, please click here.
Polymer 2.1 introduces quite a few improvements.
Arguably the most significant among these is its added support for the four-inch display of the new iPhone 5. What does this mean for Polymer?
Well, Polymer’s iPhone 5 optimization doesn’t merely stretch the game’s graphics and UI elements to fit the new screen resolution. Rather, it adds two additional rows of pieces in order to fill the taller screen.
Polymer 2.1 also introduces Game Center challenges and more sharing options.
After you finish a game, you can now challenge any of your Game Center friends to beat your score. You can now also share your top polymer via email, text, Twitter, Facebook, or clipboard.
The new version of the game also includes two new audio tracks, iOS 6 optimization, and a score-related bug fix. Unfortunately, Blackall admits, it “still can’t prevent male pattern baldness, but I’m working on it.”