Limbo, the popular monochromatic puzzle platformer created by the Danish indie game developer Playdead, has finally gone out of iOS development limbo and has finally appeared in the App Store.

Limbo, which concerns the puzzle-platforming journey of a boy in search of his lost sister, was originally released for the Xbox 360 in July 2010. It was ported to the PlayStation 3 and Microsoft Windows platforms a year later. Its Mac OS X and Linux ports then followed in December 2011 and May 2012, respectively. And last month, its PlayStation Vita port was released.

Just a week ago, Playdead announced that it was finally ready to release its flagship game for the iOS platform:

A while back we decided to try to get LIMBO running on the “iDevices”… When we had it up and running, we were amazed by how well the game looked on the smaller screens, and decided to go all the way, even though we knew that nailing the “ultimate” touch based controls would be a serious drag and that optimizing the performance all over again would take a while, but here we are ready to launch, and we must admit that everyone at the studio are blown by the work the small port team has done with this version.

If you can’t see the video embedded above, please click here.

Playdead mentioned July 3 as the release date of Limbo’s highly anticipated iOS version. And sure enough, beginning today, July 3, Limbo is available in the App Store.

Priced at $4.99, Limbo for iOS is a universal title optimized for iPhone 4S, iPhone 5, fifth-generation iPod touch, iPad 2, third-generation iPad, fourth-generation iPad, and iPad mini.

You can download it right now, or before you do, you can check back later here on AppAdvice for our full review of the game.