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2048 The Classic

The 2048 game is played on a 4-by-4 square grid that is partially filled with tiles labeled with powers of 2

The 2048 game is played on a 4-by-4 square grid that is partially filled with tiles labeled with powers of 2

2048 The Classic

by Mustafa Taha Ozsahin

What is it about?

The 2048 game is played on a 4-by-4 square grid that is partially filled with tiles labeled with powers of 2. The primary goal of the game is to merge randomly generated tiles in order to create a tile labeled 2048. 2048 is played on a plain various grid, with numbered tiles that slide when a player moves them using the finger gestures. The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move.

App Details

Version
1.0.1
Rating
NA
Size
46Mb
Genre
Board Puzzle
Last updated
September 28, 2024
Release date
September 26, 2024
More info

App Store Description

The 2048 game is played on a 4-by-4 square grid that is partially filled with tiles labeled with powers of 2. The primary goal of the game is to merge randomly generated tiles in order to create a tile labeled 2048. 2048 is played on a plain various grid, with numbered tiles that slide when a player moves them using the finger gestures. The game begins with two tiles already in the grid, having a value of either 2 or 4, and another such tile appears in a random empty space after each turn. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move.

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