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Activities in the Game

The frequently used indicator in team sports is the player’s activity on the field during the game

The frequently used indicator in team sports is the player’s activity on the field during the game

Activities in the Game

by Sandor Berta
Activities in the Game
Activities in the Game
Activities in the Game

What is it about?

The frequently used indicator in team sports is the player’s activity on the field during the game. The application of „Activity in the Game” serves to measure this time. We can measure the players’ activities during “pure” playing time depending on the terms applied in the given team sports. The query is possible for individual players of the given matches or aggregated; for a given match (all players entered for the competition) or for seasons (summary of the matches). Presumption from these data is solely objective of course, and it either helps the trainer to assess the player’s stamina in matches or contributes to the player’s assessment. However, the subjective factor cannot be omitted from the procedure of assessment either. The two factors together are suitable for real evaluation.

Activities in the Game

App Details

Version
1.0.2
Rating
NA
Size
22Mb
Genre
Sports
Last updated
May 28, 2020
Release date
January 26, 2016
More info

App Screenshots

Activities in the Game screenshot-0
Activities in the Game screenshot-1
Activities in the Game screenshot-2
Activities in the Game screenshot-3

App Store Description

The frequently used indicator in team sports is the player’s activity on the field during the game. The application of „Activity in the Game” serves to measure this time. We can measure the players’ activities during “pure” playing time depending on the terms applied in the given team sports. The query is possible for individual players of the given matches or aggregated; for a given match (all players entered for the competition) or for seasons (summary of the matches). Presumption from these data is solely objective of course, and it either helps the trainer to assess the player’s stamina in matches or contributes to the player’s assessment. However, the subjective factor cannot be omitted from the procedure of assessment either. The two factors together are suitable for real evaluation.

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