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This app uses animal names and pictures to help the student to learn listening, identifying, and naming skills

Animals Full App

by Blooming Kids Software LLC

What is it about?

This app uses animal names and pictures to help the student to learn listening, identifying, and naming skills. There are 4 sub-programs.

App Details

Version
1.0
Rating
NA
Size
57Mb
Genre
Education
Last updated
November 22, 2016
Release date
November 22, 2016
More info

App Screenshots

App Store Description

This app uses animal names and pictures to help the student to learn listening, identifying, and naming skills. There are 4 sub-programs.
Matching Animals Using Pictures
Here an animal is shown at the top of the screen. The student is asked to click on the matching animal shown among others at the bottom of the screen. The default selections for this program are: Level 3, Training Mode, Animal Distracter, Command Text, Prompt with Blink, Congratulatory Animation, and Select All.
Matching Animals Using Similar Pictures
This program runs like “Matching Animals Using Pictures,” but the pictures shown are similar but not identical.
Matching Animals Using Words
This program runs like “Matching Animals Using Pictures,” but instead of pictures, words that name the animals are used.
Discriminating Animals
The student is asked to find and click on the correct picture shown on the screen.

Settings
Mode
Training: When this is selected, the program can be used to train the student.
Test: Select this option to measure the student’s progress. The “Report” button under “Test” mode is enabled.
Level 1
One animal appears at the top of the screen. One animal picture is shown at the bottom of the screen to be matched with the one at the top, without any distracter.
Level 2
One animal appears at the top of the screen. Two pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and one distracter. You can choose an Animal or Non-animal distracter.
Level 3
One animal appears at the top of the screen. Three pictures are shown at the bottom of the screen to be matched with the one at the top of the screen. There is one correct choice and two distracters. You can choose an Animal, Non-animal, or Mixed distracter.
Animal
When this option is selected, the distracters are animals. This option are available for Level 2 and Level 3.
Non-animal
The distracters are some items other than animals. This option are available for Level 2 and Level 3.
Mixed
This option is available only for Level 3. When this is selected, one distracter is an animal and the other distracter is non-animal.
Command Text
A short command text is visible at the bottom of the screen. If unchecked, the command text will not be visible.
Prompt
If the student fails to match the correct animal picture within ten seconds, the program guides him/her to the correct animal picture.
Prompt with Blink
If the correct animal picture is not chosen after ten seconds, it blinks.
Prompt with Label
The names of the animals appear below the pictures.
Prompt with Animation
If the correct animal picture is not chosen after ten seconds, an animation appears (the correct animal moves).
Congratulatory Animation
Clicking the correct animal invites a congratulatory animation. This animation runs for ten seconds. Click anywhere on the screen or press space bar to stop the congratulatory animation. This is available for “Training” mode but disabled for “Test” mode.

Selection
Click on the check box to select or deselect the animal.
Select All
Check this box to select all animals. Uncheck to deselect.
Report
This displays results of the “Test”. The report Holds Only 20 Records.
Grade On/Off: If it is on, app will monitor correct and wrong responses by the student
Correct Answer: When a student response to a question with correct answer
Wrong Answer: When a student response to a question with wrong answer
Number of Total Attempt: Number of times a student tried to answer questions in the app.
Bar Chart: Represents the student's performance graphically.
Detail Report: Test results including the grade. Object identified distracter and time taken to finish the test.
Print: This will print the grade or data on the screen.
Clear Data: This button erase all the data that was stored and free up the memory that data was occupying.

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