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“Ballyland Code 2: Give Rotor” is a fun new game that teaches children, including those who are blind or visually impaired, basic coding concepts and skills that will be applicable to any programming language

Ballyland Code 2: Give Rotor

by Phia Damsma

What is it about?

“Ballyland Code 2: Give Rotor” is a fun new game that teaches children, including those who are blind or visually impaired, basic coding concepts and skills that will be applicable to any programming language. In Coding Challenge 2 you need to code Wheelie to move to Ballicopter in the digital game grid, and to give him a new rotor so that he can fly again. In each of the three levels, the target and obstacles are in a different spot in the game grid, making ‘mental mapping’ and coding the shortest code for this Challenge slightly more difficult than the one in Ballyland Code 1: Say Hello. Visit the Sonokids website for optional 3D printable Ballyland learning tools for this app, and for the other fun educational Ballyland apps that help build preparatory iPad/gesture skills.

App Details

Version
1.0.2
Rating
NA
Size
79Mb
Genre
Education
Last updated
March 6, 2019
Release date
March 1, 2019
More info

App Screenshots

App Store Description

“Ballyland Code 2: Give Rotor” is a fun new game that teaches children, including those who are blind or visually impaired, basic coding concepts and skills that will be applicable to any programming language. In Coding Challenge 2 you need to code Wheelie to move to Ballicopter in the digital game grid, and to give him a new rotor so that he can fly again. In each of the three levels, the target and obstacles are in a different spot in the game grid, making ‘mental mapping’ and coding the shortest code for this Challenge slightly more difficult than the one in Ballyland Code 1: Say Hello. Visit the Sonokids website for optional 3D printable Ballyland learning tools for this app, and for the other fun educational Ballyland apps that help build preparatory iPad/gesture skills.

Develops:
• Computational thinking, basic coding concepts and skills, such as breaking problem down in steps, sequencing, patterning, using basic coding commands;
• Listening, Locating, ‘Mental Mapping’;
• Orientation, spatial awareness
• Navigating a digital game grid (rows/columns)
• Experiential learning of VoiceOver accessibility by sighted players

Features:
• Easy/Moderate level, follows on from Ballyland Code 1: Say Hello;
• Audio Based Coding™: built-in speech, accessible coding interface, audio description, fun but meaningful sound effects, audio and visual on-screen coding output, mini audio-play.
• Finger gestures: Finger drag, Flick left and right with one finger, Flick down and up with one finger, Double tap, Three finger flick left.
• VoiceOver accessible at start page, accessible menus in the game;
• Unique accessibility for learners with visual impairment, including adults who are keen to find out more about coding;
• “Black Curtain” option to create level playing field for all;
• Designed with feedback from children with visual impairment, parents and teachers;
• Option to use Ballyland 3D printable tactile grid, characters and objects for learning support (specifically designed for the Ballyland Code apps);
• Use at home and school.

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