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OJO Hub

Companion app for the which way board game

Companion app for the which way board game

OJO Hub

by Learn with OJO
OJO Hub
OJO Hub
OJO Hub

What is it about?

Companion app for the which way board game!!

OJO Hub

App Details

Version
1.6
Rating
(1)
Size
271Mb
Genre
Education Board Family
Last updated
August 6, 2019
Release date
May 16, 2019
More info

App Screenshots

OJO Hub screenshot-0
OJO Hub screenshot-1
OJO Hub screenshot-2
OJO Hub screenshot-3
OJO Hub screenshot-4

App Store Description

Companion app for the which way board game!!

Learn coding together!
The sensational board game that teaches 4 top coding skills for 4-8 year olds.
Children will love learning 4 top coding skills with the whole family, friends and class mates! Trade screen time for family time with the multi-player Which Way? coding board game. Who can help Messy Monster (from CBeebies TV show, Messy Goes to OKIDO) to visit all his friends across the map first?
The STEM sector is growing rapidly however the current education systems are not moving quickly enough to meet demand. Curricula are out-dated and many schools may not possess the funding to invest in new technology and specialist teachers.
It is important to expose children to STEM subjects from a young age in order to show them that STEM can lead to a wide variety of career opportunities.
At the same time, children and their parents are growing increasingly more attached to mobile devices and the social networks, endless information streams and addictive games they support.
Playing a fun game is a rewarding way to spend quality time together, learning new skills and communicating with one another.

How does it work? (You need the board game, this is only a companion app)

Spin the digital Mission roulette:
Spin the wheel to discover your mission. The challenge is to help Messy reach the destinations defined by the mission. This is the first coding skill: Define the problem.

Plan your route:
Using your finger, trace Messy's fastest route across the map to the destinations defined by the mission. This is the second coding skill: Plan the solution.

Build your path:
Construct your path by placing the magnetic tiles onto the grid. Make sure the black road lines up! This is the third coding skill: Code the program.

Test your path:
Switch on the self-driving Okidoodle car and place it at the Start position. Will it drive all the way to your set destinations? If yes, then your mission for this round is complete! If no, then you must go back and fix your path! This is the fourth coding skill: Test the solution.

Record your score:
Keep track of your progress by ticking off the friends Messy has visited on the scoreboard. The first player to reach all destinations is the winner!

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