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On\Off

"Yeah, I don't think it's a game

"Yeah, I don't think it's a game

On\Off

by Zachary White
On\Off
On\Off
On\Off

What is it about?

"Yeah, I don't think it's a game." - Jason Rohrer

On\Off

App Details

Version
1.2
Rating
(5)
Size
1Mb
Genre
Casual Simulation
Last updated
June 2, 2024
Release date
May 31, 2024
More info

App Store Description

"Yeah, I don't think it's a game." - Jason Rohrer

Welcome to On Off, where simplicity meets challenge in a minimalist masterpiece crafted by the creative genius Joe Noh. Dive into a world where every decision matters.

In this experimental iOS game, simplicity reigns supreme. No flashy graphics or complex mechanics here. Just you, your device, and your wit and reflexes.

Tap to switch between on and off states, navigating through a series with precision timing. Each new challenge demanding quick thinking and strategic planning.

Features:

Minimalist design: Experience the beauty of simplicity with sleek, clean visuals that put the focus squarely on the gameplay.
Intuitive controls: Tap to switch between on and off states with ease, making every move feel natural and responsive.
Endless replay value: On Off offers endless hours of addictive gameplay.

Are you ready to take on the challenge? Download On Off now and see if you have what it takes to master this minimalist marvel from Joe Noh.

From The Creator:

I was trying to create what I believed to be the most minimalist video game I could think of.

Taking cues from structuralist experimentation in film, I determined that the most important and unique aspect of video games as an artistic medium is the direct manipulation of the medium by the player. No other art form, whether it be film, painting, literature, etc has this aspect. Strip away essentially everything you possibly can from a video game, and I believe the end result would be on/off, or something similar.

Another goal I had in mind with on/off was to have people question what a video game is. There is no discernible goal to on/off, but if a score were to be added for every click, would than then make it a video game? This is the kind of discussion l'd like to create.

Looking at the history of film, I found that experimentation led to a breaking down of the core elements of the medium, which in turn led a better understanding or re-examination of those elements.

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