Game Synopsis
Lumino City continues where we left Lume. As Lumi welcomes Grandad back at the end of Lume, she is swiftly catapulted into a new epic journey and a hunt for Grandad after his dramatic kidnapping. Explore the unusual dwellings beyond the city gates and find out more about her Grandad's intriguing life along the way. Is there more to him than first appears?
FeaturePlays
Enter a handmade world
Everything you see on screen was made using paper, cardboard and glue, miniature lights, and motors.
Explore a real model city
Venture beyond the city gates to discover gardens in the sky, clothes-drying ferris wheels, boats marooned high on an immense waterwheel, and homes dug precariously into cliffs.
Solve real puzzles
Play with real objects within each scene. Control windmills in the clouds, communicate with old computer terminals using an old punchcard system, and work out how to win at the most puzzling pinball table ever created.
State of Play Games
State of Play creates lovingly crafted games and animations. Established in 2008, State of Play’s work has won a number of international awards. Headed by Luke Whittaker, who mostly does the art, design and animation, co-founder Katherine Bidwell and developer Daniel Fountain, we’re a small team who love what we do. When possible we work with people from all over the creative industries.
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