Toysburg

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Released
Available Now: App Store
Genre: Adventure
Platforms: Universal
Requirements: iOS 6+

Game Synopsis

Guide your young toymaker on a quirky adventure to restore the imagination of the town's kids. Using the arcane art of toy making, the player gives kids the chance to become their own favorite toys. Toysburg manages comedy throughout the game by reflecting reality, and turning it on its head. Kids become toys, and use their imagination to get through their own lives' quests. The kids aren't the only one with things to do with a deep mission-driven storyline. Players are hooked into progressing through this free-to-play sandbox game.

What's The Game?

Toysburg is a sandbox adventure game. As a young toymaker, you evolve your character, as well as unlock lots of new tools characters along the way. This isn’t your usual tap-tap free-to-play game. Instead, it’s a much more immersive experience.

All of your favorite toy characters are here. You can give Pinocchio a nice unicorn horn, and some Cupid’s wings. You can also make a soldier rabbit with a mermaid’s tail. All of these changes follow an intriguing story where you must stop a toy making corporation and restore imagination in Toysburg.

What Makes it Fun?

The makers of Guerilla Bob, Muffin Knight, and Predators have an all new adventure for you. This time, it’s a sandbox adventure letting you play in a toy land. Not only that, but you get to completely customize the toys to your heart’s content.

As a bonus, Toysburg is now in open beta. The developers would love your feedback, you can join the beta here by clicking here.

For Gamers That...

  • Are tired of the same old tap-tap-wait free-to-play games
  • Love a classic adventure game, with an intriguing story, funny characters, and over-the-top humor
  • Feel creative

Not For Gamers That...

  • Don’t like choices
  • Lost their sense of humor
  • Feel like they have grown out of toys

Developer

Angry Mob Games

Angry Mob Games is a game development company with its primary focus on iPhone and Android games. We are an independent studio, and that gives us the creative flexibility we need to develop compelling, high quality titles. The studio was founded in 2007, when we started by doing various work-for-hire projects on titles for PS3, Xbox 360, Wii and PC. After gaining a lot of experience, we took the next step and moved to working exclusively on our in-house game projects. To date, we've been successful at what we're doing because we have fun doing it.