What is it about?
App Store Description
MARCH 4, 1960
ATTN: AGENT FROM C.O.G.O.O.
YOU HAVE BEEN SELECTED TO CARRY OUT THIS PERILOUS ASSIGNMENT.
YOUR MISSION, SHOULD YOU CHOOSE TO ACCEPT IT, IS TO FIND ALL SECRET AGENTS FROM SECRET CRIMINAL GROUP 10B.
YOU MAY BEGIN WITH YOUR FAVORITE COUNTRY, BUT WE SUGGEST YOU START WITH SMALLER ONES.
WARNING: THIS LETTER WILL BURN IN A FEW SECONDS.
In the early 1960s, at the height of the Cold War, C.O.G.O.O agents are forced to put aside feelings, as the players on a joint mission to stop a mysterious international criminal organization, which is bent on destabilizing the fragile balance of power through the proliferation of nuclear weapons and new hidden technology. The player's only lead is to travel the world and find hidden secret agents based all over the world, who are the key to infiltrating the criminal organization, and you must race against the classic minesweeper logic and prevent a worldwide catastrophe.
From the creators of World of Mines, The Agents from C.O.G.O.O is another classic, throwback PC puzzle game with a World Map twist with addictive game play. Inspired by the original game written for many computing platforms since the 1960s.
- Save the world from a mysterious international criminal organization 10b
Retro 1960s espionage concept with different endings
- 500+ Levels for hours of fun
- Every Level has a unique map of a country with a great balance
- Best, smoothest, fastest interface of any Minesweeper game on App Store
- Easy, Normal & Crazy Modes available
- Flag/Target Function: Turn on flag mode to mark tiles you think are bombs quickly
HOW TO PLAY
The objective of the game is to clear a country map containing hidden “spies” or secret agents without touching any of them, with help from clues about the number or neighboring spies in each field. The player is initially presented with a world map. The Player can select and choose to play a specific country by touching the country on the map. The game is played by revealing squares of the grid by touching each square. If a square containing a spy is revealed, the player loses the game. If no spies are revealed, a digit is instead displayed in the square, indicating how many adjacent squares contains spies. If no spies are adjacent, the square becomes blank, and all adjacent squares will be recursively revealed. The player uses this information to deduce the contents of other squares, and may either safely reveal each square or mark the square as containing a spy. Find your own country. It’s a great brain teaser.
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