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A-Mazing 3D: Physics Maze
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Congratulations! You just found Real 3D labyrinths for your favorite mobile devices.
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App Store Description
Congratulations! You just found Real 3D labyrinths for your favorite mobile devices.
Now you can play vivid handmade wooden labyrinths on you iPhone/iPad just like play with a real one in your hands.
There are two ways to play with the game:
One way is using the accelerator of your device. So you can control the ball by simply tilt your device, just like you are holding a real handmade wooden labyrinth.
Another way is to control the maze by touch & drag on the screen with one finger. The labyrinth will tilt with you finger's move. In this way, you can still get normal gravity for the ball even when you're lying on the bed.
There are 4 different levels of labyrinth: Easy Level, Normal Level, Hard Level, and Challenging level. Each Level will includes totally different labyrinths for you to discover. Only the first labyrinth in the different levels is unlocked in the beginning. So you must solve the labyrinth before the time limitation to unlock the new one.
Current version contains labyrinths as below:
Easy Level: 24 labyrinths,
Normal Level: 12 labyrinths,
Hard Level: 6 labyrinths,
Challenging Level: 6 labyrinths
(more labyrinths will be added on a regular basis)
Please enjoy our 3th generation maze game, and have fun!
Useful Information:
In Greek mythology, the Labyrinth was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the hero Theseus. Daedalus had so cunningly made the Labyrinth that he could barely escape it after he built it.
Although early Cretan coins occasionally exhibit branching (multicursal) patterns, the single-path (unicursal) seven-course "Classical" design without branching or dead ends became associated with the Labyrinth on coins as early as 430 BC, and similar non-branching patterns became widely used as visual representations of the Labyrinth – even though both logic and literary descriptions make it clear that the Minotaur was trapped in a complex branching maze.[4] Even as the designs became more elaborate, visual depictions of the mythological Labyrinth from Roman times until the Renaissance are almost invariably unicursal. Branching mazes were reintroduced only when hedge mazes became popular during the Renaissance.
In English, the term labyrinth is generally synonymous with maze. As a result of the long history of unicursal representation of the mythological Labyrinth, however, many contemporary scholars and enthusiasts observe a distinction between the two. In this specialized usage maze refers to a complex branching multicursal puzzle with choices of path and direction, while a unicursal labyrinth has only a single path to the center. A labyrinth in this sense has an unambiguous route to the center and back and presents no navigational challenge.
Unicursal labyrinths appeared as designs on pottery or basketry, as body art, and in etchings on walls of caves or churches. The Romans created many primarily decorative unicursal designs on walls and floors in tile or mosaic. Many labyrinths set in floors or on the ground are large enough that the path can be walked. Unicursal patterns have been used historically both in group ritual and for private meditation, and are increasingly found for therapeutic use in hospitals and hospices.
Labyrinth is a word of pre-Greek origin, which the Greeks associated with the palace of Knossos in Crete, excavated by Arthur Evans early in the 20th century. The word appears in a Linear B inscription as da-pu-ri-to. As early as 1892 Maximilian Mayer suggested that labyrinthos might derive from labrys, a Lydian word for "double-bladed axe". Evans suggested that the palace at Knossos was the original labyrinth, and since the double axe motif appears in the palace ruins, he asserted that labyrinth could be understood to mean "the house of the double axe".
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