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Basic Emulator Game Coding

Sprite Basic is an emulator / interpreter that brings you the simplicity of the basic programming language and a simple way to learn and develop video-games leveraged by the most advanced techniques to date

Sprite Basic is an emulator / interpreter that brings you the simplicity of the basic programming language and a simple way to learn and develop video-games leveraged by the most advanced techniques to date

Basic Emulator Game Coding

by Pix Arts
Basic Emulator Game Coding
Basic Emulator Game Coding
Basic Emulator Game Coding

What is it about?

Sprite Basic is an emulator / interpreter that brings you the simplicity of the basic programming language and a simple way to learn and develop video-games leveraged by the most advanced techniques to date

Basic Emulator Game Coding

App Details

Version
1.1
Rating
NA
Size
523Mb
Genre
Productivity Utilities
Last updated
November 22, 2017
Release date
January 21, 2016
More info

App Screenshots

Basic Emulator Game Coding screenshot-0
Basic Emulator Game Coding screenshot-1
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Basic Emulator Game Coding screenshot-4

App Store Description

Sprite Basic is an emulator / interpreter that brings you the simplicity of the basic programming language and a simple way to learn and develop video-games leveraged by the most advanced techniques to date

It features :
-All the standard commands/instructions of the basic programming language, perfect to learn coding
-Over 100 commands and functions including over 30 sprites functions for manipulating them, their collisions, their physics, sprites being the heart of Sprite Basic.
-An highly performing editor, with syntax highlighting, dynamic font sizes, undo/redo, copy/paste
-It is backed by the Best Physical Engine of all time, Box 2D (copyright Erin Catto), already used in smash hits like Angry Birds (copyright Rovio) for example
-a logging window with freeze/step by step options for easy debugging
-48 shading sprites effects added in a single command
-sound fx/music support
-virtual joystick and fire/action buttons, multitouch detection, gyroscope
-integer/float/string/images objects/sound objects/sprite objects/ mulch-dimensionnal arrays of all those types
-iterated lists of objects for best code efficiency
-global/local variables, user defined methods allowing recursion
-70MB of highly compressed assets (images/sounds) perfect to get you started with your own games (350MB of assets uncompressed)
-many user interface functions, math functions including trigonometric functions

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