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Chaos Of East

The purpose of the game is for players to operate different heroes and go through reincarnation to calm down the six chaos

The purpose of the game is for players to operate different heroes and go through reincarnation to calm down the six chaos

Chaos Of East

by chen lei
Chaos Of East
Chaos Of East

What is it about?

The purpose of the game is for players to operate different heroes and go through reincarnation to calm down the six chaos. Therefore, rich game characters are particularly important here. We use ancient Chinese mythical characters or common characters to restore them to game characters. Each character has an active skill and a passive skill that can reflect its own characteristics, so that each hero can have A different gaming experience.

App Details

Version
1.0
Rating
NA
Size
438Mb
Genre
Action Role Playing
Last updated
May 28, 2020
Release date
May 28, 2020
More info

App Screenshots

Chaos Of East screenshot-0
Chaos Of East screenshot-1
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Chaos Of East screenshot-4

App Store Description

The purpose of the game is for players to operate different heroes and go through reincarnation to calm down the six chaos. Therefore, rich game characters are particularly important here. We use ancient Chinese mythical characters or common characters to restore them to game characters. Each character has an active skill and a passive skill that can reflect its own characteristics, so that each hero can have A different gaming experience.

In the game, various mysterious moves are randomly obtained. We have extracted the concept of Chinese martial arts moves, so that each weapon has a different attack method because of different skills. This is not just a special effect switch. But also made a different experience in operation.

The weapon system presets five types of weapons, and all characters can carry any type of weapon. Weapons have a large number of shapes and unique passive skills.

We have designed according to the ancient Chinese magic weapon, and restored its function as much as possible, so that the magic weapon can have a more interesting operation experience, instead of changing the special effect and jumping in a pseudo-experience of harm value. Magic weapon is one of the focuses of our development, and I hope this will bring players a true magic weapon experience.

There are also passive and talents that can affect the player's ability in all aspects, which will be randomly acquired in the game. A variety of combinations often have unexpected effects.

There are six major levels in the formal checkpoints, which are six reincarnation. In order to get closer to the concept of the six lanes, we have abandoned the classic dungeon room-style classic gameplay and changed it to a one-way level form, with all kinds of institutions exhausted, and a lot of random content, waiting for you to challenge.

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