You definitely want to get Expelled! The new game is a mystery from the team behind the popular mystery Overboard! While you’ll definitely be doing some detective work, there are some wicked twists. You’ll be transported to Miss Mulligatawney's School for Promising Girls in 1922. To begin, you’ll take on the role of Verity Amersham, a student at one of the best boarding schools in England. But there’s a slight problem, she is about to be expelled for attempted murder after supposedly pushing a prefect out of a window. Help Verity avoid expulsion, at all costs. You can navigate the school day and talk to other characters. All of your actions affect other characters, who happen to remember everything they see and hear. And as you might expect, everyone has secrets.
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What is it about?
1922. Miss Mulligatawney's School for Promising Girls is one of the best boarding schools in England. You are Verity Amersham, here on a scholarship - and today you're going to be expelled for attempted murder.
App Store Description
1922. Miss Mulligatawney's School for Promising Girls is one of the best boarding schools in England. You are Verity Amersham, here on a scholarship - and today you're going to be expelled for attempted murder.
From the creators of Overboard! and A Highland Song comes a highly replayable detective game with a wicked twist. Can you escape expulsion through fair means - or foul? Can you find the culprit - or someone else to take the blame?
GAMEPLAY
Gossip, lie, steal, manipulate - but don't get caught!
* Navigate the school day, talk to other characters, sneak around - and try not to get expelled!
* Your actions will affect other characters, who remember everything they see and hear.
* Everyone here has secrets - students and teachers alike. Remember, knowledge is power.
* Unique morality system: the more EVIL you are, the more choices you'll have...
DYNAMIC NARRATIVE CLOCKWORK
* Next-gen visual novel: go where you want, when you want, and say what you want.
* Simulated story-world: other characters move and act independently, remembering everything they see and hear - and everything you do.
* Every minute counts: you have one school day to escape punishment. The clock is always ticking!
* Who can you trust? Some characters are friendly and some are out to get you. Who will you befriend? Who will you betray?
HIGHLY REPLAYABLE
* Every run is different, with new leads and new opportunities for mayhem.
* Avoiding expulsion is just the start. Can you rise to the position of Head Girl?
* Mysteries abound. Why is the cellar locked? What is your best friend's dark secret?
One play-through lasts about 30 - 45 minutes, but achieving that perfect run will take a lot longer...
SOMEONE HAS TO TAKE THE FALL
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