In 2017 I made a game
Gatecrasher 2
What is it about?
In 2017 I made a game. I called it Gatecrasher. You might have heard of it, it was quite popular for a bit. As I noted while writing the description of Gatecrasher the name was somewhat misleading, as the goal was to avoid the gates rather than crash into them. This troubled me. How had I made such an obvious error? How could I enjoy my success knowing I had misled so many people? Ashamed, I retreated from the public eye and began to ponder my purpose in life.
App Store Description
In 2017 I made a game. I called it Gatecrasher. You might have heard of it, it was quite popular for a bit. As I noted while writing the description of Gatecrasher the name was somewhat misleading, as the goal was to avoid the gates rather than crash into them. This troubled me. How had I made such an obvious error? How could I enjoy my success knowing I had misled so many people? Ashamed, I retreated from the public eye and began to ponder my purpose in life.
Three years passed.
Then it hit me. I can make up for my mistake. I can create a new game, one in which your objective is actually to crash into gates. And instead of one ship you will have two ships, thereby making it twice as good as the last game, because that's how maths works. Also you can control it with one hand instead of two, freeing you up to perform important activities such as picking your nose, or flushing the toilet.
So without further ado, here's Gatecrasher 2. It's like Gatecrasher, but different. Arguably not as good. But at least the title makes sense.
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