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Great PatchWork

Core Selling Points

Core Selling Points

Great PatchWork

by 梦成 李

What is it about?

Core Selling Points

App Details

Version
1.4
Rating
NA
Size
7Mb
Genre
Board Strategy
Last updated
August 12, 2025
Release date
August 11, 2025
More info

App Store Description

Core Selling Points
Light strategy, easy to learn: 3 minutes to get started, 15–25 minutes per game, friendly learning curve with ample strategic space
Two-player competition, tight tug-of-war: Time track "last player goes first" mechanism, step-by-step strategy with frequent reversals
Spatial intelligence of board layout: Polyomino filling, testing planning, coverage, and returns
Resource/economic management: Button economy, balancing income and expenses, deciding when to buy and when to skip, overall decision-making
High replayability: The combination of pieces and movement order changes constantly, offering new solutions in each game
Target Audience
Beginner players, family players: Clear rules with guiding prompts, great for parent-child/couple introductions
Light strategy enthusiasts: Quick games of 10–30 minutes, easy to set up and smooth gameplay
Heavy players' "tea-time" choice: Moderate thinking load with no compromise on competitive tension
Board game shops/clubs/gatherings: Low entry barrier, high interaction, visually appealing and enjoyable to watch
Game Time and Player Count
Number of players: Best for 2 players (supports local hot seat/AI battles)
Duration: Each game lasts about 15–25 minutes
Age: 8+ (better with parental guidance)
Basic Rules Overview (Simplified)
Objective: Efficiently lay pieces on your personal board, increase coverage, control the number of empty spaces, and manage the button economy
Turn mechanism: The player at the back on the time track goes first; advance accordingly after taking actions
Action Choices:
Purchase pieces: Pay the button cost, acquire pieces, and place them immediately
Advance to gain buttons: Jump ahead of the opponent and collect track income
Income and rewards: Gain buttons by passing income points; strategically timing and controlling speed is key
Scoring: At the end of the round, tally coverage, empty spaces, and net button value; the score difference reveals the outcome
Standard Process (Getting Started Guide)

Look at the available pieces for purchase, comparing the three metrics: "cost/coverage/time advancement"
Decide to purchase and place (or choose to advance for buttons)
Place on your personal board, aiming for "high coverage + few gaps + future placement space"
Advance on the time track; if you pass an income point, you gain buttons; repeat for the next player
The player who reaches the end of the time track first continues to observe and make adjustments; settle scores after both reach the end

Recommended Use Cases
Home entertainment/family bonding: Short, high-quality games that cultivate spatial planning and resource awareness
Couples/friends gatherings: Light social interaction, strong engagement, non-awkward atmosphere, easy to get into
Quick setups at board game shops: Fast turnaround, high replay value, excellent teaching experience
Commuting and fragmented time: Short games that can be paused and resumed at any time
Modes and Experience
Single-player offline/local two-player hot seat/AI battles: Start anytime, anywhere
Beginner-friendly: Built-in rule explanations and process guidance
Review value: Compare differences in scoring based on different "economic paths/layout paths/time control"

Board games, two-player board games, family board games, party board games, German-style board games, light strategy, abstract strategy, strategy board games, puzzle board games, heuristic thinking, spatial intelligence, puzzles, tiles, pieces, polyomino, multi-tile shapes, Tetris-style, board layout, tile-laying, filling spaces, coloring, resource management, economic systems, time management, time track, turn-based, action choices, first player/second player, overtaking mechanisms, positioning, speed control, rhythm management, component selection, planning optimization, route planning, competition, balance, replayability, high replay rate, beginner-friendly, simple rules, AI battles, local two-player, offline, single-player, couple, party games, travel games

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