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Mattle Clock

Unlike all other available game clock apps, Mattle Clock is the first and only one that supports multi-devices connections

Unlike all other available game clock apps, Mattle Clock is the first and only one that supports multi-devices connections

Mattle Clock

by HiuKim Yuen
Mattle Clock
Mattle Clock
Mattle Clock

What is it about?

Unlike all other available game clock apps, Mattle Clock is the first and only one that supports multi-devices connections. Gone are the days when you need to circulate your phone across the whole table while everyone taking turns to make moves.

Mattle Clock

App Details

Version
1.0.3
Rating
(1)
Size
11Mb
Genre
Utilities Card Board
Last updated
September 30, 2016
Release date
September 25, 2016
More info

App Screenshots

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Mattle Clock screenshot-1
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App Store Description

Unlike all other available game clock apps, Mattle Clock is the first and only one that supports multi-devices connections. Gone are the days when you need to circulate your phone across the whole table while everyone taking turns to make moves.

With Mattle Clock, everyone will be using their own devices and the timers are all connected behind the scene. Your clock will be ticking in your own turn. When you are done moving, press the button to pass it on to the next person. Simple as that!

The primary focus of Mattle Clock is simplicity and ease of use. Our interface is extremely intuitive and neat, and there are currently two supported game modes.

"Per-Move" mode sets a limit for each individual moves, and remaining time won't carry over. This mode is best for games like Scrabble or Rummikub, in which you can force a pass upon time's up. These games are fun only by enforcing a hard time limit for moves.

"Per-Game" mode grants a fixed amount of time for each players for the whole game, and their timers will start ticking only in their own turns. This mode is suitable for games like chess, in which players are given more flexibility to allocate their time.

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Special Notes and FAQ:
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1. This app is intended and designed to be used with multiple devices. Each players are expected to be using their own devices and connect to the centralized timers.

2. To allow greater flexibility, there is no "game over" effects of any kind even when timers count to zero. It's entirely up to you to decide what to do when player ran out of the time - whether considering a defeat or forcing a pass.

3. Similarly, we also intended to allow pausing timers and passing turns for other players, so as to minimize the disruption when anyone is having network issue during the games.

All in all, the app is designed to enforce face-to-face board games playing experiences. Because of this, we believe giving flexibility is more important than avoiding cheating.

Disclaimer:
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