You are using an outdated browser. Please upgrade your browser to improve your experience.
NenaMark3

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60

NenaMark3

by Nena Innovation AB
NenaMark3
NenaMark3
NenaMark3

What is it about?

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60.

NenaMark3

App Details

Version
1.13
Rating
(2)
Size
33Mb
Genre
Utilities
Last updated
November 21, 2016
Release date
August 8, 2016
More info

App Screenshots

NenaMark3 screenshot-0
NenaMark3 screenshot-1
NenaMark3 screenshot-2
NenaMark3 screenshot-3

App Store Description

Nenamark3 is a benchmark that measures the 3d performance of a system by gradually increasing the complexity of a scene until the frame rate drops below 60.

Purpose
Nenamark3 is run to compare different systems against each other from a 3d graphics perspective. A 3d graphics benchmark tries to show how well a system will perform in games or or apps that make use of 3d graphics.

3D Graphics Apps
A 3d app, such as a game, will typically have individual settings for different tiers of devices. A lo-end system will have less features and look less amazing than a hi-end system. If hi-end settings are used on a lo-end system it will not be able to maintain its frame rate of 60 fps, causing it to drop frames and “stutter”.

What a 3D benchmark should do
This means that a graphics benchmark should define a set of scenes of increasing complexity and find how far a system can go while maintaining 60 fps. The common way of running static scenes and measure the fps have several problems. First, it is not relevant to run at any other frame rate than 60. It is not certain that lower fps are comparable to each other. All we can say for certain is - did it make 60 or not? Second, once 60 is reached where do you go? While it is possible to do off screen render and let the fps go as high as it can this is also irrelevant. If you have more power you would probably want more advanced features rather than more of the lesser features (perhaps you’d want a more correct lighting model rather than say more geometry).

Go Slow
There is a point to scaling the complexity gradually over time. Especially embedded systems have quite sophisticated clock governors that speeds up the clocks when needed, even for the GPU. These sample the load at certain intervals and adapt so it makes sense to slowly build complexity. In a game there would be a few slow frames before the system could react which would be annoying but not critical.

Disclaimer:
AppAdvice does not own this application and only provides images and links contained in the iTunes Search API, to help our users find the best apps to download. If you are the developer of this app and would like your information removed, please send a request to takedown@appadvice.com and your information will be removed.