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Particlez THB

In this game you break squares by touching the screen to aim particlez at them

In this game you break squares by touching the screen to aim particlez at them

Particlez THB

by Brock Bennett
Particlez THB
Particlez THB
Particlez THB

What is it about?

In this game you break squares by touching the screen to aim particlez at them. Each round ends when all the particlez return to the bottom. At the end of the round the squares drop down a row and new squares are added to the top. If a square makes it to the bottom the game ends. There are 3 game modes. One mode only allows you to use 1 particle, but the squares value remains low. Two modes allow you to earn more than one particle by hitting the white circles. In one of these modes the particlez collect to a center point at the end of each round and then move in a line when aimed for the next round. The other does not collect the particlez to a center point rather leaving them where they land at the bottom. On the following round they all move to the aim touch creating a scattered effect.

Particlez THB

App Details

Version
1.0
Rating
NA
Size
8Mb
Genre
Casual
Last updated
January 18, 2018
Release date
January 18, 2018
More info

App Screenshots

Particlez THB screenshot-0
Particlez THB screenshot-1
Particlez THB screenshot-2
Particlez THB screenshot-3
Particlez THB screenshot-4

App Store Description

In this game you break squares by touching the screen to aim particlez at them. Each round ends when all the particlez return to the bottom. At the end of the round the squares drop down a row and new squares are added to the top. If a square makes it to the bottom the game ends. There are 3 game modes. One mode only allows you to use 1 particle, but the squares value remains low. Two modes allow you to earn more than one particle by hitting the white circles. In one of these modes the particlez collect to a center point at the end of each round and then move in a line when aimed for the next round. The other does not collect the particlez to a center point rather leaving them where they land at the bottom. On the following round they all move to the aim touch creating a scattered effect.

No adds, no nonsense, just square breaking fun.

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