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Primary Champions

A special 2D Video Game built for Primary Schools to use in facilitating learning in the areas of business, literacy, and numeracy

A special 2D Video Game built for Primary Schools to use in facilitating learning in the areas of business, literacy, and numeracy

Primary Champions

by Allan Gray Orbis Foundation
Primary Champions
Primary Champions
Primary Champions

What is it about?

A special 2D Video Game built for Primary Schools to use in facilitating learning in the areas of business, literacy, and numeracy! Suitable for all learners between Grades 4 to 7, and aligned to learning outcomes in EMS, LO, and Life Skills.

Primary Champions

App Details

Version
2.3.2
Rating
NA
Size
55Mb
Genre
Role Playing Simulation Education
Last updated
December 29, 2022
Release date
November 17, 2022
More info

App Screenshots

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App Store Description

A special 2D Video Game built for Primary Schools to use in facilitating learning in the areas of business, literacy, and numeracy! Suitable for all learners between Grades 4 to 7, and aligned to learning outcomes in EMS, LO, and Life Skills.

Primary Champions is a fun-filled pathway to learning for students in primary schools. It is a 100% free certificate course that takes the form of a 2D video game, offered to all primary schools and their learners in Grades 4, 5, 6, and 7 (or equivalently suitable for age groups 9 to 12).

The game will be of special interest to teachers of the following subject areas:
• Grade 7 – Economic and Management Sciences (EMS Teachers)
• Grade 7 – Life Orientation (LO Teachers)
• Grades 4 to 6 – Life Skills Teachers
• Teachers of Literacy and Numeracy related subject areas

Primary Champions is built on three pillars: Business Pillar, Literacy Pillar, and Numeracy Pillar.

The game is based on a robust entrepreneurship curriculum and introduces learners to key concepts in business, literacy, and numeracy over 5 fun filled-modules of gameplay.

The game is also equipped to assess learners and their progress through the curriculum by measuring their business performance inside the gaming world (revenue generation) and also through their academic performance in the game (short quizzes designed as multiple choice questions at the end of each module, designed to assess the learners understanding of key concepts and contexts).

All this has been specially crafted and customized for young learners between ages 9 and 12!

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