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Seul.(Alone) The entrée - CYOA

A choose your adventure game with a thrilling narrative complete with horror elements.

This is a game that defies convention to deliver a philosophical thriller that is arranged a bit like a dream

Seul.(Alone) The entrée - CYOA

by Steven Koutsouliotas
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Seul.(Alone) The entrée - CYOA
Seul.(Alone) The entrée - CYOA
Seul.(Alone) The entrée - CYOA
$1.99 in the App Store

This is a game that defies convention to deliver a philosophical thriller that is arranged a bit like a dream. There's a detective storyline that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror.

Watch the trailer

What is it about?

"Macabre and strange, it's not like anything else you've played before." -148apps.com

Seul.(Alone) The entrée - CYOA

App Details

Version
1.0.3
Rating
NA
Size
201Mb
Genre
Books Adventure Role Playing
Last updated
June 10, 2018
Release date
February 18, 2018
More info

App Screenshots

Seul.(Alone) The entrée - CYOA screenshot-0
Seul.(Alone) The entrée - CYOA screenshot-1
Seul.(Alone) The entrée - CYOA screenshot-2
Seul.(Alone) The entrée - CYOA screenshot-3
Seul.(Alone) The entrée - CYOA screenshot-4

App Store Description

"Macabre and strange, it's not like anything else you've played before." -148apps.com
"This is a game that defies convention to deliver a philosophical thriller that is arranged a bit like a dream. There's a detective storyline that is easy to grasp on to, and then mixed with elements of nihilism, existentialism, surrealism, solipsism and absurdism mixed with pure horror." - AppAdvice.com
"Seul.(Alone) ticks all those boxes & is up there as one of the finer ‘choose your own adventure’ style games." 7/10 - GBHBL.

Seul.(Alone) is a philosophical thriller, containing horror elements. A subsistence where characters dwell. It is a choose your own adventure type of game but there are mysteries to solve and connections to unfold. Journey through here but remember you may not stay.

Looking deeper at Seul.(Alone) it is a philosophical thriller, meaning it is a thriller based on thrilling philosophical ideas and contains horror elements. From nihilism, existentialism, surrealism, solipsism and absurdism. A narrative told with these ideas kept in mind. I wanted to play on these thoughts but also present some Lynchian kind of world where nothing makes much sense at first glance but as one adapts to it, when it manages to invade itself into you. You begin to see that mostly everything is staged within the game for a reason, a motivation sits behind every image and sentence.

Seul.(Alone) is aimed to be a detective styled game where every choice has weight and you can feel that but I also wanted it to be about nothing. Like how dreams can feel at times. It seems so heavy and important to the dreamer while the dream is happening but when one wakes it seems to lose all its importance or even its sensibility. The weight of it has dissipated and you are left with this odd out of place feeling while you lay there replaying the memory of the dream you just had.
But at times those dreams can still affect you if you lay there and really begin to pull them apart and ask why, what was the reason for that? Where did those thoughts come from? What is my subconscious communicating, where are the links to my life? Now you are studying the dream… and there’s a whole ocean of stuff behind that now, connections, motivations and meanings. This is what I want to achieve in Seul.(Alone) and you mostly ever find yourself studying those areas of your life when you are truly Seul.(Alone).

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