GAME 1
Shift: Pixel Clash!
What is it about?
GAME 1.
App Store Description
GAME 1.
1. Beginning of the game
Gameplay - the playing field moves from top to bottom. On it randomly appear blocks that form obstacles (on the screenshot - yellow color). Also, optionally (as in the original game), periodically, instead of voids can be embedded blocks of the same color as the rhombus. The user's task is to prevent the rhombus from colliding with blocks of a different color. After passing through blocks of the same color as the rhombus - the rhombus changes color to another. There are lives in the game. When a rhombus collides with blocks that are different in color, a life is spent. Points are awarded for the time spent in the game: 1 second = 1 point.Also, optionally, you can make additional items that will need to collect a rhombus. Points will be awarded for collecting such an item. The rhombus is controlled by swipes. There are three positions of the diamond: center, left, right. One swipe - one move to one position. That is, if the rhombus starts in the center, one left swipe will move the rhombus to the left side, and then one right swipe will move the rhombus back to the center.
The end of the game - comes when the user runs out of lives.
The goal of the game is to score as many points as possible.
Difficulty - as a complication you can increase the speed of movement of the playing field and increase the frequency of obstacles.
GAME 2
1. Gameplay: The player is positioned on one side, when pressed he moves to the other side in order to dodge obstacles that move down on him from above.
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