Application description:
Simulated Statistics
What is it about?
Application description:
App Screenshots
App Store Description
Application description:
The fastest life simulation game for iOS, available in the app store by Crenna Hyde. Please enjoy!
Gesture controls in the Simulation tab:
*Long press start/stop simulation
*Slide up with two fingers to accelerate/decelerate the simulation
* pinch zoom in and out (current cols * line is displayed in the upper right corner)
*Generation and demographic coverage (can be disabled via the "Detection" tab)
* Pan to move (note that pan gestures can also be considered as drawing/erasing, depending on the context).
* When loading a pattern with the "Insert" option, click to drop the pattern and press Discard to discard the loaded pattern.
* When the view disappears, the timed refresh will stop automatically, otherwise the UI performance will be reduced.
*To enable timing refreshing in the Simulation tab, press Start in the segmentation control provided in the Detections tab.
Pattern label:
* More than 1000 schema files from Wikipedia
* app supports schema files with different rule configurations (actually all of them). The default is 23/3
* If config is not the default, a different rule set is displayed in blue on the right.
*Press any of them to enter the overview
* Press "Network" in the navigation bar to perform network extraction.
edit:
* Supports rotation and flip functions.
* Segmentation control for panning, drawing, and erasing. The brush size can be controlled via the Detect tab.
*When returning to the overview, all edits will be saved for the current session
*Click to save a copy to save your own copy, you can also set the rules
Instrumentation:
*Custom rules
*Custom overlays on the Meters tab
*Overwrite automatic speed to make calculation faster
* Enable/disable stats update (turn it off to save some power...). Note: Statistics will only be updated when this switch is enabled
statistics:
* Population, three graphs for calculating duration and empty nodes (because the universe is infinite)
* Cache results: The size of the hash map I used to do can save a lot of computation (memoized, not hash life)
* Each time a rule changes, the hash map is emptied because the cached result can only use a uniform rule.
Load large patterns:
* Large patterns include OTCA cells for "life in life", Turing machines, a bunch of main calculators, etc.
*Hash mapping takes about 15 seconds to cache enough results to speed up calculations
* Once warmed up, the calculation time will return to normal (this can be confirmed by viewing the Statistics tab)
* Reducing a large number of cells takes time, adjusting the rendering quality in "Instruments" > "Cells" > "Fast, Balanced, Better" and "Instruments" > "Automatic Speed" > "Maximum Allowed Rendering Duration" to When the speed is increased.
CoreData:
* When the application first opens, the application transcribes all its .rle files into CoreData for the following reasons:
1) Faster performance when loading mode
2) Better and easier to manage.
* However, if you decide to quit while the application is building the database, this is no big deal, because the application will start where the next time the user opens the application.
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