Sin Sol (No Sun) is an Augmented Reality art game that tells the story of climate induced wildfires through an AI hologram named Aura
Sin Sol
What is it about?
Sin Sol (No Sun) is an Augmented Reality art game that tells the story of climate induced wildfires through an AI hologram named Aura. Sin Sol allows users to experience the feelings of a climate change event. Players can find, see and hear a story told through poetry about living through climate change induced wildfires, from Aura. Sin Sol considers the intersections of personal trauma with environmental trauma, how the feeling of being unable to breathe intertwines with the effects of climate induced wildfires. Set fifty years in the future, Aura tells the story of environmental collapse from the past, which is our present in 2020. Part environmental archiving project, the environments in the game include actual 3-D scans of present-day forests from the Pacific Northwest. With the goal of multispecies survival and solidarity in mind, Aura’s dog, Roja, leads players on a journey to escape the wildfires and find oxygen capsules which contain poetry, telling more of the story as they progress through the game.
App Store Description
Sin Sol (No Sun) is an Augmented Reality art game that tells the story of climate induced wildfires through an AI hologram named Aura. Sin Sol allows users to experience the feelings of a climate change event. Players can find, see and hear a story told through poetry about living through climate change induced wildfires, from Aura. Sin Sol considers the intersections of personal trauma with environmental trauma, how the feeling of being unable to breathe intertwines with the effects of climate induced wildfires. Set fifty years in the future, Aura tells the story of environmental collapse from the past, which is our present in 2020. Part environmental archiving project, the environments in the game include actual 3-D scans of present-day forests from the Pacific Northwest. With the goal of multispecies survival and solidarity in mind, Aura’s dog, Roja, leads players on a journey to escape the wildfires and find oxygen capsules which contain poetry, telling more of the story as they progress through the game.
Sin Sol works best in an outdoor, open space, where you can walk around to navigate through the story.
Game design, Writing and Direction by micha cárdenas
3-D modeling by Marcelo Viana Neto, Adrian Phillips and Kara Stone
Environments by Abraham Avnisan
Soundtrack by Wynne Greenwood and micha cárdenas
Character Design by Morgan Thomas
Research by Zia Puig and Clara Qin
Produced by Dorothy Santos
Created by the Critical Realities Studio
Note: This game includes a description of sexual violence.
AppAdvice does not own this application and only provides images and links contained in the iTunes Search API, to help our users find the best apps to download. If you are the developer of this app and would like your information removed, please send a request to takedown@appadvice.com and your information will be removed.