In this adventure, Smarty is transported to ancient Olympia, the place where the Olympic games first originated in order to unravel a mystery which has remained unsolved for centuries and to right a terrible past injustice against a great athlete
Smarty goes to ancient Olympia
What is it about?
In this adventure, Smarty is transported to ancient Olympia, the place where the Olympic games first originated in order to unravel a mystery which has remained unsolved for centuries and to right a terrible past injustice against a great athlete.
App Store Description
In this adventure, Smarty is transported to ancient Olympia, the place where the Olympic games first originated in order to unravel a mystery which has remained unsolved for centuries and to right a terrible past injustice against a great athlete.
Will Smarty manage to triumph in this adventure too? To overcome the challenges and to solve the riddles, he must pluck up his courage and collect valuable facts about the ancient Olympic games and the way they were performed. On this mission, he will be helped by 16 different characters that he meets, like Alpheus, the alitarchis, the exegetis, the aristocrat, the hellanodikis, the priest, the artist and the ravdochos. These people will give him valuable information about the Olympic sports, (what they were, when they took place, and who could take part in them) about the prizes given to the victors and the punishments given to the transgressors, about the competitive spirit of the Greeks, about the training, the cultural activity, the temple of Zeus, the Heraion, and many other things.
The educational software “Smarty travels to Ancient Olympia” also includes:
•A quiz game with 200 questions about all the information collected by Smarty about the Olympic games in ancient times and how they were held.
•Five representations of ancient sports in the form of interactive games, which offer the player enjoyment while at the same time allowing them to test their skills at the sprint race, the race in armour, javelin throwing, long jump and discus throwing.
•An electronic book (e-book) with information about the ancient and modern Olympic games.
Ages: 6 and up.
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