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Space_Defense

Space Defense is a small Tower Defense game where the player has to protect his planet from incoming spaceships with the help of different space cannons

Space Defense is a small Tower Defense game where the player has to protect his planet from incoming spaceships with the help of different space cannons

Space_Defense

by Bernd Bruegge
Space_Defense
Space_Defense
Space_Defense

What is it about?

Space Defense is a small Tower Defense game where the player has to protect his planet from incoming spaceships with the help of different space cannons. By killing a spaceship the player will get credits, which he can use to build cannons. He can also get credits by collecting the diamonds appearing randomly on the map for a short period of time.

Space_Defense

App Details

Version
1.1
Rating
NA
Size
22Mb
Genre
Action Adventure
Last updated
October 8, 2017
Release date
September 2, 2014
More info

App Screenshots

Space_Defense screenshot-0
Space_Defense screenshot-1
Space_Defense screenshot-2
Space_Defense screenshot-3

App Store Description

Space Defense is a small Tower Defense game where the player has to protect his planet from incoming spaceships with the help of different space cannons. By killing a spaceship the player will get credits, which he can use to build cannons. He can also get credits by collecting the diamonds appearing randomly on the map for a short period of time.

Special features of our game:

- The map background will be selected randomly out of 29 different options, which will give the player a great variety and motivation to play the game again
- Our game offers a total of 5 different space cannons and 6 enemy types
- The game consists out of 5 levels. Each level needs a different tactic and the last one will be a special level with the super strong final boss.
- For clicking fun we have two click events: the diamond will give you 50 extra credits and the heart will give you 1 extra life

Developers:
Benedikt Löbbecke & Christian Eichhorn
(supported by Stephan Krusche and Barbara Reichart)

The game was initially developed during the Seminar "Games Development with iOS" in summer 2013 at the Chair of Applied Software Engineering (Computer Science Faculty, TU München). More infos about the seminar on http://www1.in.tum.de/sgd-ss13

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