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Weirdwood Manor 2

Rise of the Therimancer, is the sequel to the award-winning Incredible Tales of Weirdwood Manor — an interactive book series geared towards kids aged 6 to 12 years old

Rise of the Therimancer, is the sequel to the award-winning Incredible Tales of Weirdwood Manor — an interactive book series geared towards kids aged 6 to 12 years old

Weirdwood Manor 2

by Wasabi Entertainment Inc.
Weirdwood Manor 2
Weirdwood Manor 2
Weirdwood Manor 2

What is it about?

Rise of the Therimancer, is the sequel to the award-winning Incredible Tales of Weirdwood Manor — an interactive book series geared towards kids aged 6 to 12 years old. This rich, interactive storytelling experience combines the very best of books, games, and animation.

Weirdwood Manor 2

App Details

Version
0.9.3
Rating
(4)
Size
756Mb
Genre
Books Education
Last updated
July 17, 2023
Release date
May 15, 2023
More info

App Screenshots

Weirdwood Manor 2 screenshot-0
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Weirdwood Manor 2 screenshot-4

App Store Description

Rise of the Therimancer, is the sequel to the award-winning Incredible Tales of Weirdwood Manor — an interactive book series geared towards kids aged 6 to 12 years old. This rich, interactive storytelling experience combines the very best of books, games, and animation.

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FEATURES

+ Award-winning storytelling
+ Stunning 3d characters and artwork
+ Challenging games, puzzles, and riddles
+ Hidden objects to discover throughout the book
+ Helps reluctant readers improve their skills
+ More than just a book — it’s a Living Novel
+ Teacher-approved!

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THE STORY

Taking place immediately where their story left off, Oliver, Celia, and Eugene recover from the chaos of the black Dragon and the Imaginoactuator, determined to discover if Arthur Weirdwood was trying to steal their powers.

When the three young heroes come across a mysterious ghost boy named William, Arthur’s true intentions come frighteningly into question. Fearing the worst, they flee the Manor on a perilous quest through the realms of imagination in order to determine whether Arthur is truly a friend... or foe.

Unknown to our three heroes, an ancient evil is determined to destroy Weirdwood Manor. Worst of all, Oliver, Celia, and Eugene are the ones who set it free. In a climactic finale, they’ll have to unleash their true powers if they hope to save the Weirdwood legacy.

Full of mystery and adventure, our story aims to inspire children to celebrate their uniqueness, recognize their talents, and embrace their imagination.

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“Weirdwood Manor” was born out of 5 complementary objectives:

* Tell a great story
* Foster a love of reading
* Promote playful interaction
* Challenge the mind
* Inspire creativity

But most of all, we wanted to bring ‘play’ to storytelling.

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Awards (Weirdwood Volume 1):

** Youth Media Alliance Grand Prize Winner: Best Production, All Categories **
** Youth Media Alliance Winner: Best Original Interactive Content **
** Banff Rockie Awards Winner: Interactive Content for Kids & Youth **
** Kidscreen Awards Winner: Best Kids Game App - Tablet **
** App Store iPad App of the Year Runner-Up (Canada) **
** App Store Editors’ Choice **
** Digi Award Winner: Best in Mobile Entertainment **

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Reviews (Weirdwood Volume 1):

"This ebook puzzler is a unique, enchanting experience. Though it's part ebook, it also feels like a highly replayable game." — Common Sense Media

“If your kids are Harry Potter and The Golden Compass fans, they are going to love this app! Filled with fantasy creatures, a robotic butler, creative gadgets, magic and mysteries, kids won’t want to put this book app down.” — Tech With Kids

"An excellent opportunity for extending a child’s reading and will help a reluctant reader discover the joys of reading to deepen their understanding of the narrative by interaction." — Educational Apps Store

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