Immerse yourself in the atmosphere of the distant past, where behind the high stone walls of castles hide the secrets of forgotten books
Words to find: learn to read
What is it about?
Immerse yourself in the atmosphere of the distant past, where behind the high stone walls of castles hide the secrets of forgotten books. Here begins the journey of a simple villager, a misfit who encounters the magic of the written word for the first time. In his hands - an old, shabby book, the pages of which are covered with strange symbols, devoid of meaning. At the very beginning of the text it is impossible to understand a word, only mysterious signs and strange outlines. But with each level passed, with each new game dedicated to words and letters, these signs begin to take shape - first simple letters, then short words, and finally whole phrases filled with meaning.
App Store Description
Immerse yourself in the atmosphere of the distant past, where behind the high stone walls of castles hide the secrets of forgotten books. Here begins the journey of a simple villager, a misfit who encounters the magic of the written word for the first time. In his hands - an old, shabby book, the pages of which are covered with strange symbols, devoid of meaning. At the very beginning of the text it is impossible to understand a word, only mysterious signs and strange outlines. But with each level passed, with each new game dedicated to words and letters, these signs begin to take shape - first simple letters, then short words, and finally whole phrases filled with meaning.
In the process, a unique experience is built: learning and play merge. Each new chapter of the book seems to become alive - the text “manifests”, becoming more and more readable. At first, only a small part of the text appears - 25% of the letters scattered over the paragraphs, as if someone had left traces. Then - half of the text takes shape, and the player already guesses the plot. Toward the end, almost the entire story becomes accessible, and only one step separates from the finale - full understanding. When all levels are completed, the book reveals its mystery in its entirety. Now it is read easily, and the player himself, having traveled the path of learning, turns out to be not just a reader, but a real connoisseur. Completion becomes an honorary diploma - confirmation that now literacy is achieved.
The gameplay is based on interaction with the book: the user can leaf through it, see visual changes in the text, track progress and get emotional satisfaction from the way an obscure cipher turns into a clear story. A separate tab with levels offers a variety of tasks, where word guessing, letter recognition and other mechanics immerse you in the game and learning process. No straight answers - just reflection, observation and gradual understanding. The medieval atmosphere is supported visually - parchment, runes, ancient fonts, candles and castle themes.
Privacy Policy: https://doc-hosting.flycricket.io/wordsmith-castle-of-lost-word-privacy-policy/36f9a085-a0c3-4ec7-8441-d5214385a8db/privacy
Term of Use: https://doc-hosting.flycricket.io/wordsmith-castle-of-lost-word-terms-of-use/03e0e615-285b-4e1b-9c68-913a89b8d8e4/terms
AppAdvice does not own this application and only provides images and links contained in the iTunes Search API, to help our users find the best apps to download. If you are the developer of this app and would like your information removed, please send a request to takedown@appadvice.com and your information will be removed.