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Yamayereza

**Yamayereza** is an immersive adventure quest game where players navigate through mystical landscapes, collect ancient relics, avoid dangerous monsters, and survive environmental hazards

**Yamayereza** is an immersive adventure quest game where players navigate through mystical landscapes, collect ancient relics, avoid dangerous monsters, and survive environmental hazards

Yamayereza

by Nurul Hanna Binti Mohd Bakhtiar

What is it about?

**Yamayereza** is an immersive adventure quest game where players navigate through mystical landscapes, collect ancient relics, avoid dangerous monsters, and survive environmental hazards. The game features multiple difficulty levels, dynamic gameplay phases, and a rich scoring system.

App Details

Version
1.0.1
Rating
NA
Size
1Mb
Genre
Productivity
Last updated
September 30, 2025
Release date
September 30, 2025
More info

App Store Description

**Yamayereza** is an immersive adventure quest game where players navigate through mystical landscapes, collect ancient relics, avoid dangerous monsters, and survive environmental hazards. The game features multiple difficulty levels, dynamic gameplay phases, and a rich scoring system.

### Key Features

- **Multi-Phase Gameplay**: Three distinct phases (Exploration, Monster Patrol, Hazard Activation)
- **Relic Collection System**: Collect different types of relics (Common, Rare, Epic, Legendary)
- **Dynamic Monster AI**: Monsters patrol and hunt the player
- **Environmental Hazards**: Various hazard types that activate over time
- **Power-Up System**: Strategic power-ups to aid survival
- **Combo System**: Chain relic collections for score multipliers
- **Leaderboard**: Track high scores and achievements
- **Tutorial System**: Learn the game mechanics
- **Settings**: Customizable audio, haptic feedback, and game preferences

## Architecture

### Core Components

- **GameModels.swift**: Comprehensive data models for game entities
- **GameViewController.swift**: Main game logic and UI management
- **HomeViewController.swift**: Main menu and navigation
- **SoundManager.swift**: Audio and haptic feedback management
- **Extensions.swift**: UI styling and animation extensions
- **GradientView.swift**: Custom animated gradient backgrounds

### Game Entities

#### Relics
- **Common** (Blue): 10 points base value
- **Rare** (Green): 25 points base value
- **Epic** (Purple): 50 points base value
- **Legendary** (Orange): 100 points base value

#### Monsters
- Patrol in defined radius around spawn point
- Variable aggression and speed levels
- Dynamic movement patterns

#### Hazards
- **Block**: Red barriers that block movement
- **Slow**: Yellow zones that reduce movement speed
- **Damage**: Orange zones that cause damage

#### Power-Ups
- **Monster Distract**: Move monsters away from player (3 uses, 15s cooldown)
- **Hazard Reset**: Deactivate all hazards (2 uses, 20s cooldown)
- **Quest Amp**: Double relic values (2 uses, 18s cooldown)

## Gameplay Mechanics

### Scoring System
- **Base Score**: Relic value × combo multiplier
- **Time Bonus**: 10 points per second remaining
- **Phase Bonus**: 100 points (Monster Patrol), 200 points (Hazard Activation)
- **Combo Multiplier**: 2x at 5+ consecutive collections

### Game Phases
1. **Exploration Phase**: Safe relic collection
2. **Monster Patrol Phase**: Monsters become active and hunt player
3. **Hazard Activation Phase**: Environmental hazards activate

### Win/Lose Conditions
- **Win**: Collect all relics before taking 6 hits
- **Lose**: Take 6 hits from monsters or hazards

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