Review: Spore Origins
by Jeff Noble
September 11, 2008
Overview
Spore Origins has been one of the most highly-anticipated games for the iPhone. It evolved onto the platform on September 5 with a splash. It allows users to take an amoeba-like creature into the evolutionary process by avoiding bigger organisms intent on playing "survival of the fittest" and gobbling up smaller critters.
Gameplay
One thing I appreciated immediately about the game is the depth of the graphics. From the first animated sequence of the asteroid impacting earth and releasing the spores to the actual gameplay, Spore is a visual feast. The first time you start up Spore Origins, you'll be prompted to create your creature, and then you'll spend the first few levels with an interactive tutorial on how to play. Essentially, you'll use the iPhone's accelerometer to navigate your creature from the "primordial ooze" to land. Each successful level completed allows you to "evolve" your creature. You choose the features to apply to your organism. I quickly chose claw-like weapons for my first significant evolution after seeing the scary mandibles of the larger organisms out to make me extinct.You are allowed to shove bubbles into the jaws of pursuing baddies, and you can pick up energy, speed, shields, and more as you navigate yourself around. Honestly, it felt a little like an advanced game of the old arcade Asteroids at times - without the ability to fire lasers - but maybe I could evolve some of those big guns?
Some features that are missing from this version of the game are the ability to prevent screen dimming, audio muting, and creature export. Fans of the PC software will bemoan the fact that you can't export or share your iPhone creature across platforms. Will someone really want to spend hours playing this game on the iPhone when you have a much fuller-featured game available for your desktop?