Review: Beatmaker
by Staff Writer
December 13, 2008
Overview
Many iPhone apps can be described in a few sentences. Well before I’d finished reading the thirty page manual for BeatMaker, came the recognition that this was not one of those. With a depth of features rivaling many analog sequencers, electronic musicians of any skill level will find a use for this application. The UI is smooth and learning curve rather shallow, making the experience not only fun, but relatively painless to play with. Fulfilling the functions of sampling, sequencing, and outputting, this app will at the very least entertain.
Features
- Pad View
- FX View
- Sequencer
Breakdown
The Good:Jumping right Into this app and making music isn’t hard at all. You’ll have it spitting out beats in the first ten minutes or so, and without a lot of effort you'll be able to upload them to your computer using BeatPack, the free software available at the Intua site.
The sound quality is incredible for twenty dollars, and the feature set rivals many outboard sequencers. Navigating between the screens is aesthetically pleasing, and intuitive. Dealing with surface level functionality is a breeze, and those familiar with sequencing software should feel right at home with this app. The Bad: There are glitches. A couple times when I had a section of a beat built and moved it into the FX section the apps would freeze with an effect enabled. This was especially true in the delay effect, leaving me listening to what sounded like a chainsaw until I quit the application. It’s also not entirely intuitive on getting rid of a certain sound in Pad Mode. For example, you have a beat running with five or six different sounds going, it’s hard to know whether or not you’ve turned off a softly hit snare as there is no indicator on the pad itself. You have to actually get out of that mode and look into Pattern Mode, and then you’re dealing with the step sequencer which can get a little monotonous since you can’t trigger the beat while in this mode.