Review: Soosiz - Plus Video
by Staff Writer
October 12, 2009
Overview
Soosiz is a brand new 2D gravity defying platformer for the iPhone. Soosiz shares similarities with Super Mario Galaxy and Gomi where gravity switches when you reach a new planet. Unlike the other two games, the planets don’t pull you towards them, but instead Soosiz doesn't shift gravity until his feet touch the new planet. An old film quality intro begins your journey describing how evil scattered your entire family, and you are the last one left to save them. The game includes the classic platforming techniques of jumping on enemies, collecting coins, and using star power. In each level your object is to save your little friends.
Features
Seven different worlds each with their own design and challenges are included for your platforming pleasure. The worlds include mushroom land, space, ice world, and altering gravity fields. Each of the seven worlds has seven levels, with the final level a boss battle. As you progress you will unlock bonus levels, where you have to collect 50 coins in a given time. Quite a few levels have secret areas to access which unlock new little friends giving you special abilities. In every level depending on the number of friends you save you get bronze, silver, or gold.
The Good
Soosiz has great sounds and visuals, and more on those later, but gameplay is definitely king. TouchFoo has created an amazing gameplay mechanic with the switching gravity only when you actually make it to the next planet. Many times you will need to be jumping from the right area or you will fall to your demise. Having to collect your three little friends is the perfect objective, and then all of the classic platformer techniques really push this game over the top. The bone tossing zombies like hammer brothers, the shape shifting monsters like goomba, and the rotating fire lines. As you’re playing there is a zoom out button showing you the path ahead as well as the location of your little friends, activate buttons, and the portal. You can choose whether or not to use it, to maintain the sense of surprise and difficulty. The background music is absolutely wonderful with quite a few different soundtracks. The songs aren’t long, but are thoroughly enjoyable, and fit so well with the adventure theme. The sound effects are a nice classic shout out with the boings when jumping on enemies, to ooh when Soosiz is injured, or a yay when he saves a little friend. Then there is up on the rooftop when you beat a level, which is hilarious and rewarding.
