November 6, 2009
Gravity Sling is a product of the 360iDev conference's iPhone Game Jam, which was an all-night coding event that had developers trying to create games in under 12 hours. Multiple Denver-based iPhone developers actually collaborated to create the game, including Riptide Games, Pyromonkey Productions, Spatial Reasoning, Crucial Games, and NoiseBuffet. See what a little cooperation can achieve? Gravity Sling is an inertia based puzzle game that will have you slinging an astronaut all over space in an attempt to get him/her back to the space shuttle. You will need to take advantage of the gravity from nearby planets to do the slinging while avoiding the planets themselves. Scoring is based on the distance the astronaut travels before reaching the space shuttle, with more points awarded for longer paths. The game features some very colorful graphics, which are somewhat reminiscent of that Spirograph toy from back in the day, and global leader boards and achievements via OpenFeint. Gravity Sling is available in the App Store free of charge and features 15 puzzling levels. Another 30 levels can be obtained via a $.99 in-app purchase. The developers also intend to add more levels and movable planets in a future update. Check out the promotional video embedded below for a better idea of what to expect from the game.