Review: V is for Vortex
by Staff Writer
December 3, 2009

Update
V is for Vortex has been updated three times since the review below, with the most recent update finally adding some serious items to change the game completely. 36 new levels have been added bringing the total to 54, and the developer isn't stopping until he passes 100. Also a save system is now included which was a major missing feature. On top of that a new control method is included providing on screen controls, and allowing you to choose the portal color you shoot. Seven achievements are also included as well as leaderboards, but those aren't in-app. The most serious problem for me was the lack of a save system. You want to play the levels in order where you left off from, and now you can. Controls were also a problem, but now definitely rectified with on screen goodness, and the ability to choose which vortex you're firing. Finally there were only 18 levels which you could go through pretty quickly. Well now there's a total of 54 making it well worth only $0.99. Now there are tons of levels with all new tactics needed in the additions, and aren't just slight variations. The update moves this game to a should buy, and even higher if you love Portal.Overview
V is for Vortex is the second game from Jonathan Mulcahy, How I Hate the Night Studios, continuing his series of letter is for object games. The game is based on the super popular game Portal, and this is the first portal type game for the iPhone.Features
The game isn’t feature rich by any means, but does have some good things going for it. 18 levels are included at first launch, and a simplistic story too where you wake up in a strange lab with a weird gun. Story mode is included to progress through the levels in order, and free play mode allows you to play any of the 18 levels.
For movement its accelerometer based, and you tap a point you want to fire a vortex to. One of the best features is that the solo developer is very active in updating, and open to suggestions. He’s already almost finished with the 1.1 update which will provide a brand new control option that is touch based (see image).
Also the developer has claimed, “I'm going to be releasing 1 update every month or so with 18 levels each until I hit 100. If sales are really good however, I'll keep going. But there will be a minimum of 100 levels.” The 1.1 update adds 18 levels which will also include some where portals have to be attached to walls.